We recently shared that we're pivoting toward a more ambitious goal - building an AI-first Three.js/WebGPU game engine.
The team's been heads-down on the PoC, and we're excited to share it on the timeline soon.
In the meantime, here's the new logo for HyperForge.
Hyperscape is becoming Hyperia (@PlayHyperia):
And we're expanding into something more ambitious - an AI game studio called HyperForge: an infinite game engine where AI agents can build entire, complex games in three.js/WebGPU.
Here's what's happening 🧵
Locked in polishing the agent dueling experience for the @Pumpfun BiP hackathon.
Hyperscape has been fully open source since day one. You can see the team cooking in public, day in and day out.
See for yourself: https://t.co/8odO0YePmM
WIP: AI agents dueling, questing, and skilling inside @hyperscapeai. Every fight settles onchain with prediction markets layered on top. Coming soon for the @Pumpfun hackathon.
just a few vegetation types for testing, but looking good on getting it all to render on my macbook
have run into a few small three.js webgpu limitations but overall making it work @hyperscapeai