All @HPG_Conf 2026 papers are now available on the ACM digital library (open access) 🎉.
If you are coming to LA for @SIGGRAPH, don't miss out on High-Performance Graphics (July 17-19) with 14 papers, 6 Hot3D talks, 2 keynotes and 3 posters. Register now!
https://t.co/p3ufQPqH2f
Hey SIGGRAPH attendees, later in the day my colleague Emanuel will present a simple yet very expressive method for producing controllable shadow fringes in a path tracer. Join him for a cool presentation!
If you want to learn more, check the paper here: https://t.co/jJQsI4PCgM
🗣 Will you be at @SIGGRAPHAsia 2024 in #Tokyo? Then don’t miss our presentation, 'Fringe Lights: Colored Penumbra in Glimpse' from Emanuel!💡Discover how we stylise shadows easily in our proprietary renderer, Glimpse, at our talk on 3 December 👉 https://t.co/wijxyvvM1Y
@j_bikker Sounds great! Now that Embree is fully open source and open to contributors this could also be turned into a patch if there's room for improvement. Embree is already quite easy to use and available pretty much everywhere.
@Kaplanyan I think the benefits would be the community already in place and the common coordination from one entity, there is already an effort from companies to participate in ASWF projects. However, I get that the scope of ASWF might be different from the range Intel projects cover.
@RoyShilkrot@docmilanfar If some don't play the game, they should be banned ofc. If you feel overcharged by reviews, you can just decline it. But paying reviewers is not a valid solution. I get that the AI world grew so fast that it might be hard to manage, though.
@RoyShilkrot@docmilanfar I'm amazed to see a MIT professor saying such things. Paying for reviews = removing bias ?! what a nonsense.
If you're paid to write and submit papers so you're paid to do reviews.
That's the game, you spend months on your own research projects and few days a year on other's
Super comprehensive collection of <Light Transport> papers (by tech and by year), from the Kajiya eq to latest differential approaches, passing by RRT and MC theories | Feel free to add other papers | Please retweet if you think it may be useful to others
https://t.co/BiuuYV2LzU
@edwardahn9 Cool write up! Though,I feel that if you want ~same quality between Nerfs and 3DGS you'd need bigger neural nets. The example you show in your post is so much blurrier than the 3DGS , which itself has obvious artifacts also but looks nicer imo.
Practical artist-controllable defocus blur in a path tracer? In our #SIGGRAPHAsia2023 short paper we use piecewise linear ray tracing to control the DoF and background defocus while supporting glossy BSDFs, multiple refractions and ray-oriented geometry. https://t.co/m2IN5b3yvO
@Eulerson314 Amazing! I'm even more curious now ;) that's really cool to have it bijective.
Idk if you intend to communicate about it at some point, but I'm happy to try speeding it up if yes.
@boksajak@Peter_shirley I think the main ones would be:
- Manifold next event estimation
https://t.co/ocP6FRW4mz
- Specular manifold sampling
https://t.co/0yscooFaX6
- hacked version
@wkjarosz@Peter_shirley I made good use of your presentation:
https://t.co/IOqADupzfV
I just noticed my link to the slides is dead, I'll update that shortly. It got me busy for a while and I learnt a lot in the process.
@skier_ib Optical properties of terrestrial clouds, A. Kokhanovsky, 2004
The exponential sum is given in Section 3.1.3. and the coefficients in Table 3.
https://t.co/OJ8RQq5D9x
@nbonneel Pas mal celle là, j'ai bien ri 😆
Faudrait tenter un truc genre "L'histoire de France en jurons de Clovis à Macron", mais pas sûr que ça plaise dans les écoles.