The next evolutionary step in the extraction shooter genre, transforming raids into a never-ending, persistent open world shaped by its players. (PvPvE TPP/FPP)
Bots in #BATALIA can fly helicopters, drive convoys and react to different situations on the road
You won’t always get a quiet walk across the map 😅 Run into them and you’ll have a fight on your hands, just like running into other players
#GameDev#IndieGame#ExtractionShooter #OpenWorld #PvPvE #PvE #development #enemyAI
Most games go with a 2D map, but i wanted to try something a little different and really useful for #BATALIA
Here’s the 3D map I’ve been working on. You can zoom in, rotate it and draw right on it, with notes shared between party members so you can plan together
#GameDev #IndieGame #ExtractionShooter #OpenWorld #PvPvE #PvE #development #map
Helicopter vs Helicopter
Testing #helicopter collisions in #BATALIA. I rammed a helicopter flown by bots, broke its rotors and sent it down while mine stayed in the air.
I want damage to affect individual parts of the helicopter, so a collision can take out the rotors without instantly turning the whole thing into a fireball. You can lose control and crash, but still have a chance to survive.
Still very early work in progress, recorded on a development test map.
#GameDev #IndieGame #ExtractionShooter #OpenWorld #PvPvE #PvE #development #enemyAI #ai #shooter
I left the pilot seat to fight 😅
Been working on pilotable helicopters in #BATALIA with fully physicalized interiors. You can get out of your seat and walk around inside while someone else flies, whether that’s another player or a bot you hired through the contract system. Here I went to the cargo bay, opened the doors and started shooting at bots on the ground.
I want helicopters to be fairly durable transports, so I’m trying to avoid having them blow up over every little hit. Crashes also deform the terrain and leave craters where you hit the ground.
Added interior audio too. Open the doors and you hear more of what’s happening outside. Close them and everything outside sounds more muffled.
Also thinking about letting you launch drones from inside the helicopter 🙈
Still very early work in progress, recorded on a development test map.
#GameDev #IndieGame #ExtractionShooter #OpenWorld #PvPvE #PvE #development #enemyAI #ai #shooter
Player incapacitated pain system in #BATALIA
The reaction isn’t scripted, a character can go down from any pose and will usually reach for the spot where they were hit
Trying to keep it as realistic as possible because I think it matters for immersion
And obviously, all the poses are server authoritative, meaning that shooting any part of the body will hit the player
#GameDev #IndieGame #ExtractionShooter #OpenWorld
Another extraction shooter? It isn't.
It's an upgrade to the genre, never ending raids, shared PvE raids between players, really advanced AI, vehicles, FPV drones, dynamic weather, open large maps, 120 tick rate, the raids remember everything. In development.
In this example the drone got spotted by the on foot bots which lead them to open fire, and in the process they accidentally hit the explosive which the drone was carrying, they can also hit the propellers or other parts of the drone, such as camera
#BATALIA#FPV#GameDev #IndieGame #ExtractionShooter #OpenWorld #Drones
Are #FPV drones OP?
Short answer: No.
They are definitely powerful, but only in the right hands 😄
I decided to add them because they make combat feel different from other games. You always have to consider their presence before stepping into an open field, for example.
Obviously, players have several ways to defend themselves against drones besides just simply shooting at them, you can even destroy the incoming munition while it is still in the air, and depending on the impact angle, it might not even detonate, allowing you to pick up the unexploded charge and keep it for yourself 😁 (also planning to add drone jammers)
What I also like about them is that, once you learn how to fly them, they become really rewarding and it's just fun to fly them. In #BATALIA, I plan to add many different types of drones. (based on real life models)
At the moment, they are customizable, and I plan to expand that even further. You can attach different explosives, better cameras, stronger antennas, ballistics computers etc.
#GameDev #IndieGame #ExtractionShooter #OpenWorld #Drones
Here is an example of an explosive munition drop using a drone in #BATALIA. Since I'm not really the best pilot, it took me 3 tries to pull it off 🙈
Obviously it's all still work in progress.
#FPV#GameDev#IndieGame#ExtractionShooter#Drones
Are #FPV drones OP?
Short answer: No.
They are definitely powerful, but only in the right hands 😄
I decided to add them because they make combat feel different from other games. You always have to consider their presence before stepping into an open field, for example.
Obviously, players have several ways to defend themselves against drones besides just simply shooting at them, you can even destroy the incoming munition while it is still in the air, and depending on the impact angle, it might not even detonate, allowing you to pick up the unexploded charge and keep it for yourself 😁 (also planning to add drone jammers)
What I also like about them is that, once you learn how to fly them, they become really rewarding and it's just fun to fly them. In #BATALIA, I plan to add many different types of drones. (based on real life models)
At the moment, they are customizable, and I plan to expand that even further. You can attach different explosives, better cameras, stronger antennas, ballistics computers etc.
#GameDev #IndieGame #ExtractionShooter #OpenWorld #Drones
Are #FPV drones OP?
Short answer: No.
They are definitely powerful, but only in the right hands 😄
I decided to add them because they make combat feel different from other games. You always have to consider their presence before stepping into an open field, for example.
Obviously, players have several ways to defend themselves against drones besides just simply shooting at them, you can even destroy the incoming munition while it is still in the air, and depending on the impact angle, it might not even detonate, allowing you to pick up the unexploded charge and keep it for yourself 😁 (also planning to add drone jammers)
What I also like about them is that, once you learn how to fly them, they become really rewarding and it's just fun to fly them. In #BATALIA, I plan to add many different types of drones. (based on real life models)
At the moment, they are customizable, and I plan to expand that even further. You can attach different explosives, better cameras, stronger antennas, ballistics computers etc.
#GameDev #IndieGame #ExtractionShooter #OpenWorld #Drones
What if the lake blocking your path froze and became your extraction route?
Weather in BATALIA is built for both visuals and gameplay. Rain, volumetric snow, volumetric fog, volumetric clouds and different times of day can completely change the atmosphere and conditions during a raid.
Fog can form in different areas. Clouds cast shadows, darken the terrain and create light shafts or god rays. Snow can accumulate on the ground (up to 1m), while rain creates puddles that make your footsteps louder.
Water can freeze solid, turning a lake into a new route for players and vehicles. Wind strength also affects how #FPV drones handle in the air.
Everything is server synced, so all players experience the same changes.
#BATALIA #GameDev #IndieGame #ExtractionShooter
What if an extraction raid never ended?
BATALIA is the next evolutionary step in the extraction shooter genre. It is an FPP and TPP experience in early development, built around a persistent PvPvE open world.
Even PvE raids are shared and persistent spaces, not isolated sessions. Players enter the same evolving raid at different times, and what one player changes can affect those who arrive later.
No timed sessions. Every raid is a living sandbox shaped by players, dynamic weather, real time loot, and unpredictable spawns.
Set in the Republic of Moldova, BATALIA depicts a fictional modern conflict inspired by real world regional tensions.
Vehicles. FPV drones. Advanced AI that fights like a real player or a group of players, drives convoys, and pilots helicopters.
And much more.
https://t.co/A86G4t4w1Q
#BATALIA #ExtractionShooter #IndieGame #GameDev #FPV