Hello, everyone. You can call me Battles. I'm a freelance varied artist! I do 2D Art and Animations, as well as 3D Models and Renders.
Hope you like my stuff!
Here are my commission sheets, after years of not having any! #commissionsopen for #3Dmodel , #digitalart and #animation . Contact can be done on Twitter, or you can message me for my contacts listed on the comm sheets. Final prices, themes and characters are discussed privately
The Blender VFX Addon I've been working on is scheduled for release on August 1st. Stay tuned!🔥
The footage shown here is a screen recording of me testing the add-on during development. #b3d
These Twitter art trends are genuinely so unbelievably annoying.
No, your big boobed art isn't SFW just because it's censored by a click and and hold and most of these "click/click and hold" arts don't even work properly.
This is so lame. You are all so lame.
Today completes one year since Valve announced a 'MvM Update', where they asked the community to make TF2 maps and missions.
Unfortunately, it got ValveTime'd and has been radio silence since.
It's pretty clear why this happened. Valve bit off more than they could chew. They likely thought an MVM update would simply amount to another copy and paste job from the community workshop (hence the 2 month deadline for new maps, and a tease for a Halloween release of...something in the blogpost). I have eyes. It says this.
Then, it didn't happen. Why? Uh oh, all the new flashy maps uploaded to the workshop had no robot waves- there was no mechanism by which to ship waves (lol), because valve never anticipated for the community to make this type of content for them! Plus, they quickly realized they would have to actually playtest everything, especially if they're planning on monetizing whatever they ship. This fact alone contradicts the update model they've been upholding. If the past decade has shown me anything, Valve only manages below the bare minimum for TF2. They certainly don't playtest anything. There's hardly content curation. Dump and go.
Now we're waiting indefinitely for what I truly think might amount to another heavy update: I think they just dropped it. It'll never come. It quickly become too much work, and the radio silence will eventually drag us out into compliance (as they did with bots, a lack of major updates, etc. etc.).
Pessimistic and cynical, I know. I would love an amazing, competent TF2 update, like we used to receive. I'm hope I'm wrong, I'll happily eat crow if I am! But if the last decade has shown me anything, I'm not holding my breath.
Everything about this game looks, sounds, and feels amazing. Beautiful graphics, incredible soundtrack, and the demo is so fun to play. But I'm not really feeling the new voice acting. Here's a comparison of every line in this clip with the same lines from the original game.
shit like the simpsons and one piece going for so long has scared millennials out of making series longer than the lifespan of a fly bc they think they’ll be “wasting time”, and then by the ending it’a “oops! gotta wrap things up!”-o-clock and it’s a rushed mess
The biggest problem with the Amazing Digital Circus as a series was the lack of filler and I will die on that hill
Stories need room to breathe for major moments to be spaced out and what we got felt like the most rushed condensed version of it which imo could be rough at times
Actual shit ending.
Just like the rest of the series, it set up many different plot points and completely abandoned most of them.
Something definitely happened during production, feels like we swapped who was working on it halfway in...
In time for the World Cup, have some 3D models that I made of brazilian football stadiums as a commission!
https://t.co/WHwHU7stJH
#3d#3dmodel#3dshowcase#sfw