finger bones are now in place, so the rig's practically all done. don't know what else to add aside from facial controls and tweak bones. though, facial bones are pretty unnecessary for this.
I'm going back to the start. Rebuilding the rigs for easier animation. Gonna try to make something that can easily be transplanted onto other skeletons.
OK i think i fixed it. it was also referencing jubi's collision stuff (despite me disabling her model but whatever) because she and sheba are in the same place rn. removed jubi's collision entirely for now, just to make things easier.
teaching myself another method of doing physics for some hair in the next segment. really confusin rn but it started like that for the other method i've been using so eh lol im sure i'll speed up soon
been distracted, but i am still working on this. not gonna do effects (motion blur, subdivision smoothing, etc) until everything's been animated to speed up workflow. will probably upload a "first draft", but it'll look sharp and other things may differ from the final