@rhykker Hordes are top 3 for me. I play the game to murder loads of demons. This activity throws lots and lots of demons to my meat grinder.
Helltides on the other hand? Snooze Fest. Plus, how is it every time I go to do a helltide plan the 5 minute timer is in effect?…
@TychoBrahe@PrimeVideo A lot of streaming services are doing this now, it’s disgusting. Hulu has it too for example. I think they were among the first.
@GoldGloveTV Have you left the Lesser Zone? That is basically a long tutorial area, the story, weapons, and enemies all get way more interesting the longer you play. And artifact hunting is rewarding as hell.
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@WarClandestine RFK Jr. is no where near a reliable source of information. He’s an idiot, and the conspiracy theory crap you post is ridiculous as well. The fact that the twitter algorithm keeps showing me your content makes me question why I continue to browse this platform.
I’ve been running / playing a lot of pathfinder 2e lately. Yes it’s more complex than DnD by a lot, but that’s…. Okay! I’m loving all the character customization and flavor. Granted, the Foundry VTT pathfinder 2e system does most of the tedious work making it amazing.
@SquirrelBryan I can’t think of any systems that do this on their own. You would probably just have to do a modified West Marches type game using the system of your choice as the bones.
@SquirrelBryan @oracleplant If you speed up the finishing timea# at risk of a quirk, you reduce the items cost by double the amount you would normally from the earn income table. So using this, you save roughy 25% total gold then buying the item outright.
@SquirrelBryan @oracleplant But again the big win here is time.
A legendary crafter no longer needs 4 days minimum to make a dagger and can do so now in a matter of hours.
@SquirrelBryan @oracleplant Then you can reduce the finishing time (doubling the gold per day) by making a flat check. If you fail, it still works at the cost of gaining a quirk. I like this because quirks are just that, quirks. They add a fun neutral side effect that doesn’t ruin the Item.