:: ZERO ONBOARDING GUIDE ::
Step by Step checklist to get the most out of your ZERO experience.
Maximize your earnings and simplify the onboarding process. 👇
Wow, loved this.
Not just Americans, but all of us should be proud of “home���.
I feel so blessed to have been born in the small town of Flagstaff, AZ as an American. Now I have memories in Utah, Florida, Hawaii and Colorado.
Such a great reminder.
NEW HOTFIX IS LIVE ⚡️
Progression rework, performance gains and inventory fixes across Wiami.
Here's what changed:
📈 PROGRESSION
• Higher rarity Shard extractions now grant more XP
• Reworked the underlying points calculation
• XP rewards for every Breach you close
• Removed Open World XP restrictions, Open World activities now count toward progression
🎮 GAMEPLAY
• Open your backpack while inside a vehicle
• Unarmed melee attacks enabled
• Two ammo boxes added to the default loadout
🎙 VOICE CHAT
• Push-to-talk (V) reimplemented
🗺 MINIMAP & PERFORMANCE
• Routes no longer disappear while the level is still loading
• Cached route points instead of recalculating every frame
• Reduced minimap rendering cost, cleaner and faster updates
✨ IMPROVEMENTS
• Avatar customization shows wearable slots only
• Loot despawn time up from 1 min to 5 min
• Bigger dropped loot labels for better visibility
• Secondary slot now falls back to your default weapon when no custom secondary is equipped
🔫 INVENTORY & LOADOUTS
• Fixed weapons losing surplus ammo when equipping from the stash
• Fixed weapons and attachments duplicating or disappearing during backpack transfers
• Fixed equipped components disappearing after respawn
• Fixed loadout gear vanishing when moved into the stash
🧭 NAVIGATION
• Fixed routes disappearing during level initialization
• Fixed missing route points and broken pathfinding
• Corrected routing in several problem locations
🔧 BEHIND THE SCENES
• Backend stability improvements
Wiami awaits, jump back in.
I still think that trading digital commodities in virtual worlds will be massive and is the next evolution of trading. When our full onchain economy goes live soon you will be able to trade a lot of different stuff, eventually millions of items, resources, etc.
I was grinding on stream and already got my hands on gear of the highest rarity, this is a veritable gold rush. I cannot overstate now is the time.
Also read this ZINE, this is season 0 and they have so much planned for the first steps that will shock many.
@WilderWorld cook'n!
In our upcoming Season Zero release we'll introduce MILD, a test currency designed to stress the economic loop before bringing the game fully onchain.
This lets us fine-tune the faucets, sinks and the core gameplay loop with real player data. You'll use MILD to extract Shards, pay for gear, consumables and more.
Quick Update:
TLDR:
- We are pushing for two major updates over the next several weeks focused on our first version of the economy.
- Given the importance of getting the economy right, we are first going to launch a test version called 'Season Zero' as a test season.
- Season Zero will not have items at risk or use real WILD to ensure the gameplay loop and economy work correctly.
- After Season Zero we will move everything onchain and the stakes will become real. Doing this test run first will give the community opportunity to provide feedback on the system before it goes officially live.
- This is not the only gameplay loop we are developing, but it is the first and main flywheel for the initial game that we believe will be sufficient to grow a solid player-base.
The Season Zero Loop:
1. Breaches. Run breaches in-game. Agents drop Shards, MILD (test database currency) and consumables into your backpack.
2. Equip / trade. Move items from your backpack to your loadout. Trade and exchange with other players on the black market.
3. ATM. Convert your MILD into usable currency.
4. Neural Station. Extract a Shard (small MILD fee) into a game item.
5. Storage. Offload game items into storage that persists across sessions for the season.
This loop will roll out over the next two releases, which were are aiming to have live by approximately June 15th.
After that, we will move things onchain, and proceed with opening the full island in two subsequent releases.
More Information:
Backpack:
Your backpack is at risk. Loot from the Breach sits in your backpack. Die or fail to extract, and you lose it all. Nothing is safe until it's in Storage. Bank it, and it's safe in across sessions.
Progression:
Season Zero introduces a simple leveling system. You progress by completing Breaches, but only successful extractions count. If you die or fail to extract, that run gives you nothing. Each level unlocks new gear and weapons as you climb.
Dailies:
Daily tasks and missions are introduced and tie directly into your progression and pay out a small sum of WILD on completion.
New Hero Locations:
Season Zero brings a wave of new hero locations to the city: the Bank, the Storage Unit, the Neural Station, WcDonald’s, Neon, Pistons repair shop, Tavern, Bodega, PawnShop, the Black Market, the Police Station, and the Hospital.
On AI:
We are continuing to make significant progress on the AI front with AURA. Many Wilders are now using this as their daily drivers to code, create videos, images, and 3D assets, as well as their own custom agents.
In terms of Wilder World, the two major points of integration are: agent creation and 3D asset generation.
We are aiming first to roll out in-game agents that you can train and control, starting with enemy agent NPCs. In short, Wilders will be able to control and train Agents with live wallets outside of the game that will operate as the core loop, with their own zero identity (ZID) and wallet on Z Chain.
After this is live and working we will move into 3D asset generation and begin to integrate user-generated content. This will take some time, but be powerful and novel when fully up and running.
In conjunction with the strong foundation we've built we believe these AI features can take things to the next level.
Open World multiplayer is live.
Live now:
- Shared sessions with other Wilders in Wiami
- Forum patrols in the streets between Breaches
- Day and night randomized across servers
What's coming:
- Backpack to manage in-game inventory
- Forum Agents drop WILD and Shards
- City Storage, the Bank and Neural Station open to manage master inventory, convert WILD onchain, and extract gear
LFG Wilders 🫡
I recently had to do the same. I just went through a bout of anxiety that I’ve never felt before in my life. I’m a pretty secure individual, but the anxiety hit hard and I couldn’t sleep, no appetite, dry mouth, fatigue, lack of focus.
It’s like an out of body experience because my body was feeling it but I was telling myself “eat something” “your ok” “drink water with electrolytes” “get to the gym” “keep your sleeping routine” “call a friend”.
Even though I was feeling something I had to act despite it.
Through it I’ve gained a lot of clarity. I’m an emotionally mature individual, and emotionally available. What I learned is that I deprived myself of emotional capacity. I thought just powering through it all was what a “man” should do. Now I know people first and then tasks. If the people around you are good, it will compound your ability.
Glad you’re doing better brother. Proud of you for listening to that wife of yours and changing behaviors. Will provide better outcomes.
Quick Update: We are having an important multi-player test in the Open World tomorrow.
If it goes well, first version of multiplayer should open in a week or so in the Open World, along with many other quality of life improvements.
🧑🍳🦾
Important ZERO Pro Update:
1. Pro users will receive an initial 5,000 Z Credit bonus, as well as 5,000 Z Credits per month for AURA compute.
2. These compute credits will work across our ecosystem for frontier and open source models (starting with AURA)
3. Credits not used will expire at the end of each month.
4. Pricing for new Pro members will move to $20 per month.
5. Existing Pro users (OGs) will maintain the existing pricing of $10 per month moving forward (gg).
6. MMED rewards will be turned off shortly. Announcements for Z will be made later this year.
7. ZERO Pro = AURA Pro (aka Pro). This is the same membership tier and interchangeable between apps.
Major updates are rolling out now for AURA. It is nearly ready for daily use.
cc: @aura_asi, @zero_app, @WilderWorld
This pink area in the red square is the current playable area within Wiami. The remaining areas with day/night will open within next ~30-45 days plus multiplayer.