It might be a bit late to the party but I finally wrapped up my side project: Making a 3D Printable Gunbot. I wrote a full article breaking it down on my blog #3DPrinting#Gunpla#ModelKit#TechArt
https://t.co/FGqoRdwQnJ
Wrapped up this fully procedural sci-fi crate as a Houdini modeling exercise. It was fun revisiting one of my older models too, might do a few more! https://t.co/fHRxOPpqIU
Spinning up on @sidefx#Houdini for #gameart , took one of the tutorials as a chance to do some hard surface practice - impressed at how easy it was to pick up and build out ad-hoc pre and post processing as well.
Today, with deep regret, we are announcing that development on Battle Aces has come to an end.
Creating Battle Aces has been tremendously rewarding and we are grateful for the passion and support from our community. Unfortunately, the returns from early testing were not strong enough to support continued development.
This decision was not made lightly. Battle Aces represented a bold vision — our attempt to reimagine real-time strategy for a new generation. We set out to create something fast, tactical, and approachable, while still delivering the depth that makes RTS special. Every step of the way, from internal playtests to closed betas, we were fueled by your enthusiasm, feedback, and support.
From all of us at Uncapped Games: Thank you for joining us on this journey!
To the players who showed up match after match.
To the fans who theorycrafted, shared strategies, created content, and invited friends.
To the testers who reported bugs, submitted surveys, and helped us improve.
To the creators who lit up Twitch and YouTube with excitement and curiosity.
To our community — you inspired us every day and made Battle Aces memorable!
We’ll always be proud of what we built, and the community that formed around Battle Aces. While the game’s journey ends here, the connections, ideas, and memories we have shared will remain with us forever.
Thank you for being part of this adventure.
Thank you for believing in our vision.
– All of us at Uncapped Games
I got a chance to write on one of the most complex and satisfying systems I've had a chance to work on - I'm super proud to represent the collective work it took to achieve! #techart#shaders#3dsimulation#unity3d
Senior Technical Artist, Ben Bickle, shares a transparent (no pun intended) look at the Fog of War tech used in Battle Aces in this 2-part dev blog. We hope you enjoy this behind the scenes deep dive!
Part 1: https://t.co/Az2m1Ijf2f
Part 2: https://t.co/3eIBQUgEF8
Welcome to Battle Aces, a new, fast-paced free-to-play RTS by @UncappedGames. Take on the role of an elite commander-mercenary and battle across the solar system as humanity escalates into interplanetary conflict.
Join the Closed Beta: https://t.co/f5u7qzBNiM ��
Add to your Steam Wishlist today! https://t.co/esJ4IZWFMR
#BattleAces #RTS #summergamefest
Our ambition is to create a paradigm shift for the RTS genre. Ahead of our reveal @summergamefest, this behind-the-scenes look provides a glimpse into who we are, why we are challenging genre assumptions & how we make a game that redefines the genre. An RTS for ALL!
One of the levels from Due Process got ported to Gmod. It's almost surreal seeing something I helped make in another game very close to my heart, esp with such attention to detail. Check it out if you play TTT!
https://t.co/lxtd75Alqn
@_Maybe_Chase_ Looking at it, I think they were a custom Halo ODST blend? I got a lot of friends to make the promo shots and it's been so long I couldn't even tell you who contributed the picture.