Seeing a random artist block me for fictitious reasons as if I don't have enough bullshit to deal with in my life already, I'm so tired of caring about things that shouldn't deserve my attention
Dead by Daylight is “the most played horror game in history,” developer Behavior Interactive has said ahead of its 10th birthday. https://t.co/AOtdPKcCrP
My Warframe user is PumpkinYaoi and the other day someone in our squad was like “what’s yaoi mean” and I was like “means gay” and they went “gourd homosexuals? how exciting” and I’ve been thinking about it ever since
Destiny 2 left a permanent mark on my life.
The memories I’ve made with this game, both as a player and as someone lucky enough to work on it, will forever stay with me. Not just because of late nights running King’s Fall with friends, or grinding out the Crucible Glorious Seal in solo queue like a complete maniac, but because Destiny 2 challenged me, shaped me, and pushed me toward becoming the creative I am today.
My journey into digital art and photography started back in 2007, when I began taking screenshots in Halo 3 and entering @Bungie community art contests. The relationships I built during that time eventually opened the door to an opportunity with Bungie’s Gameplay Capture team in 2014, helping the team capture footage for a new game called Destiny. I had no idea then that a commendably short two-week contract would turn into an incredible 12-year journey with this franchise.
I originally came to Bungie hoping to pursue environmental concept art, but along the way I had the opportunity to work on marketing art and quickly fell in love with it. Creating marketing art for a franchise like Destiny challenged me in so many different ways. It forced me to expand my technical, creative, and communication skill sets, constantly adapt, and keep learning new tools and workflows just to keep pace with the live-service beast that was Destiny 2.
It means a lot to be able to look back and say with confidence that I had a visual impact on @DestinyTheGame; but the most meaningful part of it all was getting to work alongside and learn from so many incredible artists at Bungie, and seeing firsthand just how much care, effort, and humanity it takes to make work like this possible. It’s hard to fully capture how much energy, skill, and collaboration goes into every visual part of a game like Destiny 2. That work is shaped by artists from different backgrounds, experiences, disciplines, and perspectives. Each of them, including me, left a small part of themselves in what they created. To me, that’s what makes a game like Destiny 2 feel truly meaningful and memorable.
Especially now, in a world increasingly saturated with content and driven by instant output and gratification through AI, I keep coming back to the value of process. For me, and for so many of my peers, it was never only about arriving at the final image. It was about the journey it took to get there. The late nights. The iteration. The problem-solving. The trust. The shared pursuit of trying to make something special.
To my peers, I’m deeply proud of what we built together, but even more grateful for how we built it. We challenged each other, inspired each other, and kept showing up for one another through every high and low, as Destiny 2 has had many. That kind of shared effort leaves a lasting mark. What we made mattered. What we gave mattered. And the impact of what we built together will stay with us, and this community, for a long time.
Shoutout to the current and former members of Creative Studios, the VizD team, and the many Bungie developers and marketers who helped shape this chapter of my life. I’m especially grateful to the teammates who believed in me, encouraged me to embrace failure and new beginnings as essential parts of artistic growth, and pushed me to take on challenges even when they felt beyond my reach. You showed me that the strength of a team will always surpass that of any individual hero.
As my work on #Destiny2 comes to a close and I look toward the future, I plan to spend the next few weeks sharing some of the pieces I had the chance to create or art direct that mean the most to me.
For now, I’ll leave you all with a collage of some of my personal favorite pieces to work on across Destiny 2’s lifetime. These projects mean so much to me because many of them started as personal passion projects or late-night concept sketches, inspired by playing early builds of Destiny 2 and by the incredible work of our development team.
My Oraxia Latrodecta Helmet for Tennogen is up on Steam Workshop. The design focuses on a more predatory silhouette while trying to preserve Oraxia’s identity. Inspired by Axolotl and Cuttlefish. https://t.co/BzTcd79WQo #Warframe#TennoGen
Reminder that I'm holding an art contest to raise awareness for Men's Mental Health Month!
Quote the post below with your original themed art of your favorite male FPS characters! Top 3 drawings will win Steam keys for Doom The Dark Ages (Premium with DLC)