We are consolidating our social media presence on Bluesky and Mastodon, with an eye toward picking a single platform, once the issues on one side or the other are resolved. See the (two part) discussion quoted below for rationale.
https://t.co/o0y4mqymgG
https://t.co/aoY0AeVNRV
Heard of magic mushroom rocks? Me neither! 🫠
🪨 Made rocks drop items
🍄 ..which are 'shrooms and flowers 'cause items aren't a thing yet 🫡
#bevyengine#rustlang#gamedev#indiegame#cozy
Here's another shortcut of mevy I haven't posted about:
🦊 '>>' observes an event and queues a closure command
🐿️ ..which means a short syntax for 'on event' 'World' mutation
🦊 https://t.co/40KB5rqvyF
#bevyengine#rustlang#gamedev
I've integrated neat shortcuts into the spawn macro in mevy.
🐬 '!' as short form to describe '::default()' or '..default()'
🐈 a hexcode results in a 'Color'
🐐 a css-like value results in a 'Val'
🐱 https://t.co/Dt9amzhMRl
#rustlang#bevyengine#gamedev
No matter the angle, this rock is doomed ☠️
🦝 added rock targeting and picking animation
🐟 ..tries to hit it from any player angle
🦥 ..turns first if the angle is too steep
#bevyengine#rustlang#gamedev#screenshotsaturday
** Workshop announcement ** Learn (more) Rust at RustWeek 2025!
Workshop: Let's build our first Bevy game!
Trainers: Alice Ivy Cecile and François Mockers
Details & tickets: https://t.co/syiUkxRYTh
See you in Utrecht 13-17 May, 2025!
#rustweek#rustlang
Yesterday we had the 9th virtual #Bevy meetup, 2 amazing speakers and a great panel conversation, missed it? Catchup now via the recording: https://t.co/z5llqsDrmx #rustlang#gamedev 🦀🎮 @BevyEngine
Just got a pickaxe. now I can finally break my bad habits 🫠
🦡 made a pickaxe model with #blender3d
🐋 added it as a main hand tool
#bevyengine#rustlang#gamedev
A little spin here, a little click there, and bam.. perfect tool 👌
🐢 added a circular selection menu
🐇 ..for main and second hand tools & actions
#bevyengine#rustlang#gamedev
From menu to game, smooth like a rockslide 🫠
🐿️ added a simple main & escape menu
🦔 (right now always starting a new world)
#bevyengine#rustlang#gamedev
🚀 Building a Smooth Voxel Engine from scratch! (First attempt)
✨ Features:
→ LOD with Octrees: Dynamic-sized chunks!
→ Naïve Surface Nets: Custom seam stitching for seamless terrain!
→ Using @BevyEngine & Rust 🦀
Stay tuned for updates! 🔥
#GameDev#VoxelEngine#RustLang
Today I released Ephemeris Explorer, a simulator of solar systems and spacecraft flight planning tool. It is open source and written in Rust using the Bevy game engine. Very excited to see where I can take this project! https://t.co/g847gBgvoY #bevy#rustlang#gamedev