This collab has broke so many barriers to what could be possible in gacha. Now, games can no longer be excused for poor gameplay or story. Wuthering waves is like that one Asian kid your parents compare you to in the gacha market. 10/10 done in 3 hours. Truly felt like Edgerunners than some gacha collab.
I don't doubt Kuro Games often, but to be honest, part of me was worried when they announced Rebecca. Because if you ask, this is the impression most people have of her: a loudmouth whose only language is cursing and blasting is how she communicates.
I mean, they're not wrong. That raw, untamed, explosive personality is her biggest charm. Her ride-or-die attitude is the very reason why she is the most favorite character among the cast.
But Rebecca is much more than just that.
She loved David fiercely and pursued him openly, never hiding her affection. Yet, when she realized the depth of David’s bond with Lucy, she didn’t turn bitter. For Lucy’s sake, and out of a selfless devotion to David’s happiness, she accepted being the loser.
When Pilar died, the way Rebecca kept shooting his headless corpse wasn't because she hated him. It was the only outlet she had for her anger and grief. Her brother, her only kin of blood and flesh in that metal and neon prison, had died a meaningless death.
And the way she stepped into the role of the group's entertainer afterward showed that, deep down, she truly cherished him.
These are just a few examples, but Kuro Games truly succeeded in conveying exactly who Rebecca is in the light of Wuthering Waves. For people who watched the anime, this adaptation feels like an emotional tribute to her legacy. And for those who have never seen Edgerunners, it serves as a great introduction to one of the most beloved characters in the franchise.
Kuro Games proved that they understood Rebecca wasn't just a center of chaos. She was a survivor who loved too hard in a world that didn't care.
#WutheringWaves #Edgerunners
Thank you to Wuthering Waves for sponsoring me again for the Cyberpunk Collab!
I'm a huge fan of the anime so it was super cool to fight Adam Smasher.
Full vid in the comments
THIS IS THE GREATEST GACHA GAME COLLAB IN HISTORY
I get why the producers and the VA was promoting it
The story was SO GOOD that if it was cannon no one would even complain. kuro was really faithful to the source material and it show in the animation, music, etc. And made me cry my eyes out
All I have to say is Great job @Wuthering_Waves and @edgerunners Team
#WutheringWaves #Edgerunners #WutheringWavesxEdgerunners
In God of War (2018), you spend the entire game mourning a woman who never says a word. She's just a body you carry up a mountain. The next game makes her the hero. And in the old stories, she once fought Thor to a standstill.
Her name is Faye. She dies in the opening, and everything after is Kratos, the bald, furious warrior you play as, and his young son Atreus carrying her ashes to the highest peak in the world. You never hear her speak. You only ever see her wrapped in cloth, then burning on a funeral fire.
What the games slowly reveal is who she was. To the giants she was Laufey the Just, a warrior who led uprisings against Odin and his gods and shielded the weak from them, even breaking their prisoners loose. She fought Thor once and neither of them won. He was drunk at the time, fine, but Thor is the hardest hitter the gods have, so holding him off at all says plenty.
That famous axe Kratos throws and magically calls back to his hand was hers first. The dwarf blacksmiths Brok and Sindri forged it for her, built to match Thor's hammer, and she handed it down to Kratos before she died.
She also quietly set the whole story in motion. She could see the future, so she marked the trees around their home, arranged her own funeral, and aimed Kratos and Atreus straight at the journey that eventually topples Odin. The person steering all of it spent the entire time as a corpse.
Sony revealed God of War: Laufey at their June State of Play, with twenty minutes of gameplay. Everyone figured a prequel, since she's dead. Nope. Creative director Cory Barlog says it's "a continuation of the timeline," starting the moment after that funeral. Instead of resting in peace, Faye wakes up somewhere called the Everywhen, the afterlife of the gods. Dead gods from all kinds of myths claw over the last scraps of power there, and the plans she made to protect her family are already coming apart.
The fighting is built around her, not her husband. Kratos is slow and heavy and hits like a truck. Faye is quick and airborne, leaping and juggling enemies in the air with a magic sword. She can hit an enemy hard enough to knock its soul clean out of its body, then start wailing on the soul itself. Deborah Ann Woll, Karen from Daredevil, plays her again, and the character is modeled on her face. Her first sidekick is a talking jelly cube named Phranque, voiced by Jack Quaid from The Boys.
There's no release date yet, and it's PS5 only. The woman whose death powered two of the best action games ever made finally gets to fight her own war.
I guess it also makes sense to post the Sand Soldier token I did for @playriftbound :) Both this token and the reflection token will be given away for free at Utrecht Regionals by some of my friends.
Zubiri: Sa lahat ng nasa Hospital ngayon na hinohostage ng Hospital dahil di makabayad, KASALANAN NI ALAN CAYETANO YAN! Ipapasa na sana namin ngayon. Grabe Alan Peter Cayetano! Halang talaga kaluluwa mo kasama ang gReAt tertin GRABE ALAN PETER CAYETANO