Third lab quadrant, the spatio-temporal wing, in STUB, our upcoming puzzle-platformer indie game โ๏ธ๐ช
Check it out in our bio!
#stub#indiegamedesign#conceptart
Concept art of the second quadrant you can explore in our upcoming game, STUB.
Better understanding of the brushes in CSP here and happy with how it turned out!
#stub#indiegameart#clipstudiopaint
Been working on concept art for STUB, a puzzle platformer.
Here's the first I made for the aerodynamics quadrant. Lil rough around the edges compared to the others since it was my first time using the digital software (CSP).
#stub#gameconceptdesign#clipstudiopaint
Working on our newest mutation for our game, STUB.
Went with a plant-type creature here since the Bubbler is stationary, grounded, and we wanted to get away from the sea creature theme that some other mutations hold.
#stub#indiegamedesign#pixelartist
New loading screen animation for our game + semi-reveal of in-game corporation's logo ๐บ
Took our basic logo design, used open-source crt filtering, a good godot 4.5 glitch shader, and tweening/animation player nodes to put this together.
#stub#gamedevart#IndieGameDev
Update on key art for our steam page that we just published ๐
Changes:
- New Logo
- Art style (cell shading vs digital painting)
- Characters, posing, composition
#stub#videogameart#indiegamedev
Lava creature for our in-progress indie game, STUB ๐
Animations include:
- sleeping default loop
- awake loop when player is nearby
- transitions from asleep to awake and vice versa
#stub#indiedev#pixelart