@CoolT35 The old one was a glitch and everyone and their mom farmed nonstop to crazy levels. This was before crowns were as easy to get. People that would get 20 crowns in a season, got 2000 in a couple of weeks.
@BeanyTheCool FG has been horrible at communicating. The lack of marketing has been a major flaw. I want there to be new objects, skyboxes, maps, even creative adds. Don’t write it all off from one smaller update. History has shown Sept updates to be bad or delayed in the past. Take care.
@BeanyTheCool No, it just means whatever the roadmap is internally, it is known and easy repeated things are published in advance to save time. It is more reasonable to understand that Sept was small because Epic is off 3 weeks in August. ( vacation shut down periods are fixed)
@BeanyTheCool They seem to be running a Scaled Agile Practice, very common in IT companies. My guess is this is adapted from how Epic controls strict release models for its games. Also the dev team has resources shared with Fortnite Lego etc. so would make sense they run the same way.
@BeanyTheCool Agile practices remove redundancy. You soft code repeatable items and dates so you have less to do on actual releases. You then can edit names or blocks to insert on future releases. This saves time and costs in the long run and anchors you to a fixed release cycle.
@FGMuffins Creative just needs a mode to satisfy that audience. if they wont give crowns make it Kudos. I mean I wont play it but if it makes part of the community happy, do it.
@NekoMat331 @Darden_7 The jump changes to height all but killed any skill that was required for some of the gold locations. Now it is completely RNG so I agree as to why point rounds are hated.
Can we finally make daily/weekly rewards moderately useful post Fall Pass completion? Like crowns may be meaningless for myself but for new players and others that still need them should have daily incentive to log in and play, if not why bother at all @FallGuysOwl@FallGuysGame