It's time. Welcome to the new age of FIREFIGHT RELOADED.
https://t.co/zr1BNS2R00
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I'm proud to announce that a release date has been chosen internally for the FIREFIGHT RELOADED: ENDGAME update. I'm currently planning out a trailer so it will be announced in there.
It is planned to come out THIS YEAR.
Hi all! FIREFIGHT RELOADED: ENDGAME has recently resumed development, and so I decided to give everyone a little treat: unedited re-rendered versions of the ENDGAME backgrounds, including a new Advisor background. Edited versions of these will appear in the next ENDGAME Beta!
Speaking of Advisors, I plan on unveiling more info. They aren't going to be a normal enemy that's for sure 📷 Thank you all for your patience as I begin to finish up this next ENDGAME beta update.
...those being bots, the basic idea for the player model system, some weapon implementations, and various other features that are yet to be announced.
I enjoyed my time with CoaXioN and I wish them good luck towards finishing DMC:R and other projects.
Hi everyone,
Starting Monday, I will no longer be a part of @CoaXionGames, the developer behind Deathmatch Classic: Refragged. I have done this due to my inactivity at the studio and personal responsibilities (school, other projects, etc).
I no longer feel like I can fully contribute to their projects due to these reasons.
Upon DMC:R's release, you'll be able to experience my contributions...
Just made a Bluesky account for those who use the platform.
I don't like Bluesky, so there's a chance I won't use it, but I wish to expand BDS in some fashion, that includes putting my account on platforms I hate.
Not making a main account on it though.
https://t.co/OI3ohwm5g1
All my projects are currently on hold as my family's oldest dog passed away this morning. I'm having a difficult time dealing with it, and I need some time away from my projects to deal with it.
Why am I talking about these? Newer projects will get more focus than older ones. I plan on supporting #Novetus and #FIREFIGHTRELOADED for as long as I can, but once the updates for each are released, I intend to focus on newer projects.
Bitl Development Studios is currently working on 5 projects.
2 updates for existing projects.
1 project with development work put in it.
2 projects in the planning phase, with plans to develop each later.
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The one that comes after is a planned revival of one of my older Game Maker projects in Godot 4.0, serving as a way for me to practice using the engine.