@PlayStation Destiny 3
Also don't kill discs and if buying isn't owning then pirating isn't stealing.
But mostly Destiny 3. Or Destiny classic (which will pay for Destiny 3)
@Destiny2Team if this update is your love letter to players, then over 160k concurrents on steam in the middle of the day is us saying "We love you back".
@Destiny2Team just gotta say, we recognize the amount of work that has and is going into this update. We all see the writing on the wall IRT jobs after this, so y'all still cooking like this shows top tier professionalism and love of the game. Respect.
@Destiny2Team Is there any chance of old campaigns (i.e Red War) being brought back in, even at a trickle rate? Is that being discussed as a viable option? Or are...future personnel questions still leaving those kinds of questions up in the air?
@DestinyTheGame It sounds like the game is going to be left in a pretty decent place tbh. I'd like to know what the plan is for seasonal artifacts though. They can make such a big difference to the sandbox, there are a lot of cool perks we've had, but the current one isn't what I want forever.
@A_dmg04 Don't bother with more dungeon challenges until after they have tiered loot. I don't want to burn myself out on a dungeon trying to solo it with just glaive or whatever, only to have to go back into it AGAIN to get tiered loot in 3 months.
@Destiny2Team Just had a reclaim soft lock after the boss. Killed the boss, opened the chest, no loot. Board ship for next area appeared. Gotta say guys, NOTHING kills the motivation to play more than wasting my time due to bugs.
@A_dmg04 I've really enjoyed the story mission boss encounters. They seem well designed. My only real complaint is the hammer. It's pickup is behaving oddly; seems to only pick up once it's stopped moving, meaning it passes through and behind me. Feels awful. Bug? Or stealth nerf?
@Destiny2Team Please tell me the issue where throwing hammer can only be picked up after it stops moving is a bug. There's no way you guys did that intentionally, experienced how bad it feels, and chose to push it anyway, right?
@Destiny2Team "Due to our inability to factor basic edge use cases into our shitty code base, we have been forced to renege on one of the few promises we made we made for this milquetoast that would have been nice for players." FTFY