1) We are excited to release our first R&D piece on building provable games! After a year of building across tech stacks and game genres, we've designed our framework of building provable games, and hope to contribute to the broader builder community
https://t.co/vHanyltpcC
10/ If you are interested in developing a trustless Game, please DM us on twitter (@bladegamesHQ@BladeRnD ) and we will provide support with game development, code, and GTM.
1) We are excited to release our first R&D piece on building provable games! After a year of building across tech stacks and game genres, we've designed our framework of building provable games, and hope to contribute to the broader builder community
https://t.co/vHanyltpcC
2) The TL;DR:
- ZK co-processor approach provides the trust assumption and computing power developers need to build engaging games
- A Unity/Unreal-native solution is (much) needed for experienced game developers, instead of having to unify the core game logic in solidity/cairo