We’re thrilled to announce that Pudgy Party, our mobile game, is now live on the @Apple App Store and @Google Play Store, globally.
Download it here: https://t.co/1y9AxbEt00
More information below.
Following the success of our first drop, we’re proud to continue our collaboration with Manchester City.
Together, we’ll be creating exciting experiences at the intersection of physical and digital and bringing Pengu and Pudgy Penguins to City fans worldwide.
More details soon.
We got nominated for a Webby Award in two categories for our https://t.co/EAPJf2r3uJ site.
All my fellow penguins, WebGL, three.js, and web aficionados, go cast your votes.
Links below 👇
For finals, we rendered 2 versions - 16x9 and 9x16
(To avoid cropping the hero video for socials)
Going to break down some of the simulations and shader setups next.
Rendered both in 4K at 8000 Samples on @rendernetwork
Out of all the frames, this might be my favorite. We dialed in the lighting very early on in the Lookdev stage, and it really set the tone for the other shots.
Tip: Use Light Pass IDs and add Render AOVs so you can quickly see each individual light in the Octane Live View @rendernetwork
#cinema4d #octane