I may post some old tests, back from 2022 (don't mind the %).
Just basic RGB test with component selection (by pressing A), allowing multiple effects in one or multiple palettes.
Screen fades, red alarm, green or blue scale for sprite replicas (dash)...
#sgdk#megadrive
(2/3) Zan has a power charger.
There was one done for each character of the game, Adam included.
Inspired by Taz-Mania and other similar splash screens, old prototypes of Sor Remake.
#Megadrive#SegaMegadrive#16bits#SegaGenesis
Did you like those old Sega logos on the Mega Drive/Genesis?
This had a meaning back in 2018.
I have done some more custom ones that i may post.
#Megadrive#SegaMegadrive#16bits#SegaGenesis
A test room running on Mega Drive, each tile with a function: walls, platforms, conveyor belts, a door and so on.
Some actions: Slide on walls while pressing direction, grab on the edge..
Fortunately we designed a different character, that ice cube won't last in summer.
So, I'm working on a real Sega Genesis (for me, Mega Drive) project! I'm doing the graphic part and codesigning the game alongside @Bomberlink_Dev, of Streets of Rage Remake fame (go follow him!)
Please show this post some love if you want to see more!
SudoQ 1.0 for Mega Drive released (random generator and unique solution)
Download:
https://t.co/HLa0w0VioL
New stuff to be announced soon...
#megadrive
I made "Tileditor 64" when i was developing a 2D engine for N64, which ended to be useful for tile based systems like MD.
The gif is kinda old, the current editor have new features.
SudoQ coming soon to Mega Drive.
A random Sudoku generator that I developed back in 2006, then ported to several systems, including Nintendo 64 which is the base for this version.
#megadrive#sgdk