@KudosOnYT Thinking of this armor system should implement some different metrics on how damage over time works.
The smoke cannister shouldn't be a fixed number since it doesnt interact with the armor. Therefore, the smoke should be on a percentage basis on the type of armor
as somebody who has been very critical of blast since they came in, this venue and stage is absolutely amazing 🙂👍
also this transition shot was fire, W production
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