The latest release of the BotLab client improves performance in DevTools for extensive play sessions.
If you have experienced sluggish UI responses when working with long play sessions, I recommend you update to the latest version.
#devlog
The latest update of the BotLab client has arrived 💾 Thanks to your continuous feedback, we've slashed disk usage for play session recordings by over 90%! Plus, check out the new main menu & improved play session summary view 🚀
All details at https://t.co/RbzVSAUdcU
#devlog
🌳A quick intro to Elm Silent Teacher, an educational game to help you learn the @elmlang programming language through interactive exercises.
https://t.co/NSVVy68Ovh 🎓💻 #elm#functionalprogramming#elmlang
Are you looking to automate fleet mining in EVE Online? This week, Marcos Macedo published a new fleet mining bot to do just that.
You can now find it at https://t.co/TaGzH27pfo
Thank you Marcos!
#EveOnline#ai#tweetfleet
After entering a prompt, the interface shows you the response of the bot right away. This response shows if the AI understood the prompt, so you know if you need to rephrase it. Since the response is displayed inline, you can see if it works without having to start a session.
Reached another milestone for the interface to run bots. The latest update includes a graphical interface for configuring bot sessions, allowing you to customize the behavior of the selected bot in the 'Configure Session' view.
All details at https://t.co/Sd98V9HHht
#devlog
A significant improvement regarding bot settings is the new live feedback: Since the settings language is specific to the selected bot, it sometimes takes a few tries to find the right prompt for your situation. The new interface makes it easier to refine the bot settings prompt:
Abbadon shared multiple sessions with training data for Korean, enabling the use of apps with Korean EVE Online game clients.
For more details on the development, see the discussion at https://t.co/1lJofCRV5u
Abbadon introduced support for Korean localizations of EVE Online. This change enables bots to understand the game state better when working with a game client in the Korean version.
For details, see https://t.co/E6hzEbLRJd
#eveonline#development#localization#guide
Software like bots and local monitors often use textual labels in the game client to understand what is going on in the game world. These labels can vary depending on the language settings in the game client.
In January, EVE Online developer CLEMARC tirelessly tested the framework and engine and shared and analyzed session recordings to improve performance in bots for EVE Online.
For details, see https://t.co/64RxMT1bak
#eveonline#development#efficiency#performance
The performance improvements in the client also removed blockers that could delay the execution of tasks started by a bot.
On the framework side, we improved readability and introduced unique task IDs so that bot developers can easily track tasks in inspection tools.
A new language services module in Elm Editor guides developers in reading and writing Elm programs:
The editor now helps discover available declarations and explore useful codes with completion suggestions.
#elmlang#elm#functionalprogramming#IDE
You have ever wondered how to combine functions or behaviors from multiple bot program codes into a single bot?
This new walkthrough video shows the process:
https://t.co/L0oRwGuyOz
#walkthrough#guide#programming#elm#functionalprogramming
Renaming BotEngine to BotLab
I realized that the name 'BotEngine' doesn't describe well what we do here. So I'm changing it.
Read the full announcement at https://t.co/sXkqIq7QyC
Victor Caballero and Samuel Pagé explored how to use cloaking devices in EVE Online. One outcome was discovering new, more robust functions to check if the module is already active.
See the discussion and resulting program codes at https://t.co/cBl17v3FkL
#EVEOnline#guide
Elm Editor user interface continues to evolve. It now displays the path to the currently opened file above the editor.
It also now supports enlarging the editor side or the output side to use available screen space better.
#elmlang#elm#functionalprogramming#IDE