🇺🇸Delta Force, 30 años después.
El primer operador no llevaba menos porque gran parte de la tecnología actual simplemente no existía o no estaba disponible en un formato práctico.
Ambos operadores probablemente eligieron la mejor configuración disponible para su misión y época.
Here is a full showcase of my custom Source 2-like light baking and probe implementation for Unreal Engine 5.
Features showcased:
- Volume based probe system (full density control, fade between volumes with a volume fade slider, automatic volume priority and custom priority overrides)
- GPU Lightmass with expanded features like a custom denoiser and overall QOL (like a bake volume which only bakes objects inside the volume for fast prototyping)
- Custom Box Capture implementation to make it easier to use (basically just a custom way of scaling the box capture component since its so annoying)
- A custom fullbright viewport option for easier map editing (without having to get visual clutter in the way)
Will eventually release on FAB as a plugin for UE 5.7. Everything is running inside an Epic Launcher Downloaded version of UE5 in this showcase.
#UnrealEngine5 #UE5 #GameDev