SAVATHUN, BAEL, AND 6 WERE GOING TO TEAM UP TO KILL THE CONDUCTOR SO THEY COULD INVADE THE VEX NEXT AND KILL TAOX ON A SIMULATED FUNDAMENT. WE NEED DESTINY 3 NOWWWWWWW
Forgive my tears…this one was tough. Thank you to every Warlock + Guardian who kept this legendary game alive for these past wonderful years. It has been an honor and privilege to have taken this journey with you. See you starside… 💙
#Ikora#IkoraRey#Destiny2#DestinyTheGame
Destiny 2 was not a failure.
Destiny is—was—by all measures, one of the most resounding successes in its field, and its end is a consequence of its management, not the game itself, nor the team and community that propped it up time and time again, or the vision that fueled it.
Destiny was a pioneer of the live-service formula. It was one of the earliest games of the 2010s to try to deliver constant goods, whether they took the form of missions, new loot rewards, or skins, to a console audience.
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