@asdhuqiwuhdais@rickbrewPDN@amNebula42@kammalicious its dotnet, you can decompile extremely easily with dnspy, dnspy also has a debugger which has pretty much just let us do all of the "edge case" stuff that source would allow.
game design discourse pissing me off. if you dont like the game go play something else. this is a general, global rule of playing video games. why are people refusing to apply it suddenly. pisses me off.
is there really not a like... gamemaker sprite exporter? we really just uploading the whole spritesheets?? like i made them easy to access on purpose but to just upload the pngs 1:1....
Touhou Lensed Night Sky, Kaseigai is finally released! As promised, there's much more than meets the eye. Unlock a fourth playable character, the epilogue, 100+ items, and more! Thank you for everything!!
Touhou Lensed Night Sky, Kaseigai is finally released! As promised, there's much more than meets the eye. Unlock a fourth playable character, the epilogue, 100+ items, and more! Thank you for everything!!
@alyphrat@xdadevelopers me and a couple others are actually working on this, pdn 4.0 works and 5.x "boots". give us another couple months and you'll be seeing it in updates to your distribution (hopefully)
@phantomSomnus ive heard crazy ex stories. no idea why people choose to get in relationships with these people its always some crazy shit like "yeah hes come at me with a knife a couple times but i know he loves me"
@statesidekarma@FunkbusterG large games move the world around the origin point instead of the player (treadmill). scaling the world doesnt do anything to help the situation due to floating point math shenanigans.