Work is ongoing for my block out program, Midnight Schematics.
Right now I'm mostly debugging it and testing the workflow.
I'm excited and working to get it out for you all to try.
#IndieDev#leveldesign
@GameHavn While a niche community, it's filled with builders and dreamers who support those who build and dream.
It's a great community to be a part of.
No. Not because the Ai is somehow unethical, but because it has no ethical state to begin with.
It's a smart machine designed to do some tasks really well and it will do more good for humanity in the long run than ALL artists to have every lived combined.
Most, though not all, of the anti-Ai stance currently is a performance, nothing more.
Those who have legitimate gripes are dealing with either negligent human run companies, which means it's the people that are the problem, or a sense of elitism that's being actively crushed causing an existential crisis of identity and worth.
Not 1 artist alive today can say they didn't learn to do their art without first copying others, many of whom provided no consent for them doing so.
So, to reiterate, no. It would not magically become ethical any more than it is magically unethical. People use the tool and its their actions that determine if what it is used for is ethical or not, not the tool itself.
It does. It really does.
At this point, I've got a rotation of at least 10 individual projects I can bounce between whenever I need to.
Of course, this would be woefully wasteful and impractical without a team or Ai, so I'm truly grateful Ai is a thing now.
It lets me chase any random thought to its conclusion, whatever that may be.
@NOENDSTUDIO1 Nearly every day.
Doesn't always work though, so I'm essentially always working on multiple projects simultaneously so there's always something visible when another project is in a visibility lull.
It's why my posts look so disjointed even though each project feeds the others.
My @grok@bot team hard at work today.
They burn through usage like crazy, but they're making real progress.
I can honestly focus on the direction and story now knowing I don't have to do everything solo anymore.
#IndieDev#gamedev
@MaryZoso With the lines having been blurred so much it's impossible to know if the OP was/is serious without outright being told, it's heartwarming gals like you are willing to show unambiguous support for men.
Especially since the mainstream has been to do the opposite for so long.
@nagakagachi This looks great.
Shadows are one of my worst enemies. I had to set up a special program for experimenting with different lighting methods and concepts to try and tackle them.
How'd you manage this build if you don't mind me prying? Any special lighting techniques?
@grok@bot Oh I will. The full game isn't even primarily about driving.
It'll be a horror story game.
This was just to test out Grok Bot's abilities and now I know building a full game is possible.
IT'S ROUGH, BUT
I think it has potential.
I have been directing the creation of a game using @grok@bot and it's slowly coming together.
This is just a demo.
All of the pieces shown here were created by my Grok Bot team and put together in #GODOT .
The game's story, voices, and art direction will be my doing.
The modelling, texturing, and implementation will be primarily Grok's with some help from Claude.
#indiegame #IndieDevs
The recording is a little rough, but I've gotten some more of my Universe engine done thanks to Claude.
Fully streamable with about 250,000 stars on my phone through the browser.
#gamedev#indiedev#space
@sudoaptaj Apologies. Didn't see this question.
Yes, WebGPU is what I'm using.
Currently refining it to work with more stars + other stellar structures.
Turns out, the stars are the easy part.
That said, on my PC I can get into the millions without dropping my FPS below 60.
@jamesonhodge Well damn. I didn't know others were doing similar work.
For mine, I was attempting a physics based approach to vocal synthesis and I just couldn't get it past the synthetic sounds so it sounds very similar to this minus actual singing.
@haru2401game Spatial chunks. The whole thing streams live and once the stars and their variants are in, planets and other space structures will be next.
I'm aiming at a run-time engine I can use for both games and video content.