@SoftEngineer It also allows for blending of animations. Im currently using a plugin for UE5 that takes it a step further, where it moves everything but skinning to a compute shader. This is waaay more performant and also allows for much more complex techniques used in regular animation.
@SoftEngineer Per vertex VAT only makes sense for things like sims that actually require per vertex data. If youre trying to bake skeletal meshes, you need to store per bone data instead. It shrinks the texture size to a tiny fraction, and you essentially end up with a regular skinned mesh.
@Mizuhy_gamedev When optimizing your game, you must start with profiling it. While the game is running, press CTRL + SHIFT + COMMA to open the GPU Profiler window. It will show you how long things are taking to render. Find the things that are taking the longest and see if you can optimize them.
@The_Spicy_Dog@IanSouthwell2@cleverlike The fewer materials the better. fewer shaders to compile, assets to manage, more resistant to tech dept, etc. But its a bit painful to use atm, since its hidden in the details panel of the actor and you cant apply it to the actor directly in the content browser.
@GhislainGir Both the player and enemy AI and path finding would have been too complex to run on GPU compute, and networking would have been way harder. I'm not sure how we solved multithreading challenges, but you can see more about how we did it here:
https://t.co/bIC6WNHYFu
@gdechichi@XorDev one of the best ways to make game elements stand out is to intentionally balance the value range of your scene.
Riots vfx guide is a great explanation of this
https://t.co/BL5iXyNnyY
Master the demon within in Kill Knight, coming to PS5 in 2024 from our mates at PlaySide Studios. Another Aussie-made game :)
🚨 CAUTION: FLASHING IMAGES 🚨
Introducing KILL KNIGHT by @PlaysideStudios.
Once a loyal knight, betrayed, and banished to the Abyss. Obliterate swarms of otherworldly horrors and MASTER THE DEMON WITHIN.
Coming 2024. Wishlist now on Steam.
https://t.co/LAnbubHiEP
#KILLKNIGHT#iiiShowcase@iii_initiative