Regular, goal-oriented meetings with a like-minded group of peers are a game-changer for your career.
That's why I'm on a campaign to get every #gameaudio composer & sound designer into a mastermind group!
If you want to take part, fill out this form:
https://t.co/lJ1CuzrGJx
Been trying to fix some attenuation issues in UE4 for a week now. Today, I ticked a box. And it works. But I don't know why.
A WEEK
#UnrealEngine#gamedev#gamedevelopment
@nickvonkaenel I use them when I put new content out as it's a way to get things out to a wider audience as I'm relatively new to the field, also get good advice and design tips from them 👍
Been working some more with the Wwise Adventure Game! Replaced the creature sounds with my own as well as coin pickups and the evil essence pickup 😈
Hope you all enjoy!
#GameAudio#gamedev#unity3d#wwise#reaper#sounddesign
If you're looking for music for your game, film or streams, check out the library my good friend One Man Symphony has been putting together! Seriously good music available now!
I’m going to give 5 people that retweet this tweet $10,000 each to celebrate Christmas! (Make sure you follow me so I can dm you if you win!). I will show proof!
I used my Zoom H2n recorder and a small knife to scrape and hit the cleaver, it produced some really resonant pings!
I also replaced the quest scroll open/close with my own paper effects that I recorded in my Foley room, otherwise known as my cupboard...
Been working with the WWise Adventure Game recently! So far I've replaced the UI sounds and I'm quite pleased with the results. All the effects you can hear are made using a Japanese steel cleaver from my kitchen!
#gameaudio#reaper#wwise#unity3d#sounddesign
The library is nearly done. Some stats: 614 recordists, from 62 countries, contributed 4,648 files totaling 550gb. Total play time: 1,655,526 seconds, or 27,592 minutes, or 460 hours, or 19 continuous days to listen to it all. I hope to begin delivery to contributors soon!