@dainlou my sister was just talking about this,,, like not everything is a romantic dynamic at one point yall just shipping cause you need a ship or need to self insert
substituting free weapons for weapon skins + using an old weapon AS a weapon skin + exploration being small and empty + very low pull number per patch + sandrone’s dogshit redesign with recycled animations and no pulonia = fuck this game
Honestly really disappointed with Sandrone’s drip marketing. Her long dress was such a huge part of her appeal: elegant, reserved, mysterious. Cutting it short just feels like obvious fan service. Constantly showing more skin stops being attractive and just becomes tiring.
2022 is genuinely unbeatable newgens wouldnt know the level of peak it was on. does anyone remember the mona puzzle on top of the mountain on her island where, upon completion, you could walk up on a north lights like road to the sky and get a chest? cannot be outdone
art communities never used to feel this elitist. i miss creation without scrutiny. not everyone wants to study anatomy or color theory. some ppl just wanna draw. we have bigger fish to fry with gen ai taking over everything, why is everyone acting mightier than thou about ART? 😭
A divine contraption made by the combined ingenuity of the highly advanced ancient dragons' technology and modern xilonic techniques equating to a neon tron-esque warbike powered by flaming primordial computronium energy solely for the use of the sun god is really cool to me
The REAL issue with Genshin's gacha rewards since people think we magically started getting lower pulls in NK.
We've always had low pull counts around the low 60-70 range with the exception of Anni/Lantern events. Back then it was fine because dmg requirements were low, teams needed minimal investment, and the hardest Endgame was Abyss.
The introduction of Dendro allowed F2P players to easily clear content with 4 star teams meaning less pulls needed to be spent on Limited units.
Since then, we have gotten IT, which required a set amount of characters to even attempt, whilst both it and Abyss increased in difficultly. Dmg requirements increased in Fontaine along with the slow introduction of Limited units needing certain constellations to function, or receive necessary upgrades. (Nuevillete C1, Wrio C1, Arle C1, etc)
Dmg requirements then drastically increased in Natlan with the release of Mavuika, multiple strong Limited units, and powerful artifacts sets. This is where we also started getting supports characters like Citlali, Escoffier, Iansan, Xilonen, etc, where you were highly encouraged to play units from Natlan together, meaning we needed to pull more often.
SO and IT Lunar mode were introduced pushing this even further, with IT now making F2P players pull more often to have enough units to attempt Lunar, and SO forcing a meta shift where you pull for the newest shilled team to clear easier.
Now we enter NK where this problem increased drastically, shilled enemies designed around Lunar reactions which only Limited 5 star units have access to, and team comps that reach there full potential by having 2 NK units in the party.
This has now forced EVERYONE to pull at the bare minimum 2-3 Limited units of each Lunar reaction if they want to clear today's content beyond the basic difficulties as they not only give you access to the shilled reactions, but the units are incredibly powerful as well.
All of these requirements being added and raised yet still keeping relatively the same reward counts per patch is the issue, and why it feels so much worse despite the rewards being slightly higher than past versions. We are not being properly rewarded to keep up with the new standard of Genshin.
I remember someone on here saying this generation has a crippling case of moral ocd and I can’t help but agree. You’re never going to be able to enjoy anything ever if you insist on navigating the art/media this way