Buen Dominicus a todos estimados batracios y gente del LODO,
He arreglado y acomodado Discord por el bien de todos y la comunidad. Espero les agrade y haya espacio para todo ser. Pronto estrenaremos charlas caffe entre otras cosas. Ahí os vivo.
No olviden elegir los roles.
presento una serie de COBBLEMON de 2 semanas para creadores de contenido! Fecha de inicio: 2 de marzo Premio: 50$ Estas listo para demostrar ser el mejor entrenador? Si te interesa deja tu Like + RT y comenta este post!
Très bonne vidéo! Ce qui est différent dans mon cas, c’est que j’adore les haters 😅! Ça me motive, et j’ai assez de fonds pour continuer pendant plusieurs années, donc ils vont dépenser beaucoup d’énergie que je vais utiliser!
Le jeu s’en va dans une direction tellement différente de celle de Minecraft. Ce qu’Hytale est présentement est très basique. Je ne recommande pas tout de suite. Pleins de tech unlocks à venir du genre: hauteur de monde infinie, automations, systèmes en ligne, etc. Ça va être complètement fou côté aventure et survie. Des innovations jamais vues dans ce style de jeu arrivent.
Beaucoup de jeux meurent parce que les devs ou les studios passent à autre chose. Dans mon cas, je vois Hytale comme le jeu de plateforme qui me permet de faire ce que je veux. Si j’ai envie de faire un extraction PvPvE, je peux le faire avec les minigames, etc. C’est aussi très dispendieux de faire tourner une équipe pour ce type de jeu et de rester compétitif. Ça prend de l’argent, oui, mais aussi une mentalité du style « même si je perds cet argent, ce n’est pas grave ». Certaines personnes à la retraite achètent des yachts, moi je dev Hytale lol.
PTI : Quand j’ai vendu Hytale en 2020, c’était pendant le crash boursier du COVID, donc j’ai tout mis dans des titres tech, et ça m’a permis de racheter Hytale et de sécuriser les 10 prochaines années de développement. En plus des bonnes ventes et du profit continu, on est vraiment dans une bonne lancée. On a beaucoup de potentiel pour relancer le viral avec Steam et la sortie officielle.
On embauche sans arrêt ; il faut juste être patient pour que le gameplay soit bon!
Si te gusta el TCG, el competitivo, el PokeMMO o simplemente ver pokememos de calidad, este es tu sitio. Nada de domingueros, solo pokeviciosos. Haremos el "traslado de nicho" desde mi canal base maesebufo en un rato. ¡Abriremos unas cartitas de Wallapop para calentar motores...
💥 ¡La Update 4 de Hytale acaba de cambiar las reglas del juego! ⚒️🎭
La actualización "Foundations" ya está aquí y es masiva para los que amamos crear y vivir en Orbis. Aquí lo más brutal a nivel visual:
🔹 Revolución de Construcción: +500 bloques nuevos. Desde texturas naturales (Pizarra, Magma Enfriado) hasta el primer vistazo al estilo Cybercity con neones y metales. ¡Nuestras facciones se verán de otro planeta! 🏗️🌃
🔹 Inmersión Total: ¡Chat de voz con animación facial! Tu avatar ahora gesticula mientras hablas. Sumado a 7 nuevos peinados y una rueda de gestos.
🔹 Mundo Vivo: Los árboles ahora crecen por etapas y los efectos de combate (VFX) han sido pulidos para una acción más cinematográfica. 🍎⚔️
Hytale está sentando las bases de algo legendario. ¿Listos para forjar vuestra saga en Hytalia?
#Hytale #Hytalia #HytaleNews #GamingCommunity
Hytale foundation work is going really well, and we're shipping updates at a high rate! Early access is exactly the kind of development I enjoy: move fast, break things, iterate. This is way more fun than I expected! Needless to say, it was a very good investment to save Hytale.
FYI, we've got a hiring push coming after the contest wraps up, and you can expect updates to come even faster in the months ahead. The team will be about 100 members, with very few management/producer roles. Organized chaos.
Once the foundation is further along, we'll be moving into dungeons, boss fights, progression, and a ton of exciting content. We have a ton of surprises in the works that have never been done in any sandbox/survival games! Hard engineering challenges ahead ;)
Las Cultura Kweebec es increíble.👇🐸 Os gustaría ver un video profundizando sobre ella.
Aquí os dejo el último capitulo de la serie, pronto vendrán más, que lo disfruten Zapos y Zalamandras.
#hytale#hytaleserie#LaOrdenDelZapo#hytaleespañol#gaming
Pre-Release Patch Notes (Mar 5, 2026)
Update 4 (Part 3)
Enable via Launcher → Settings → Pre-Release
I promised to bring proximity voice chat before buying back Hytale, and here we are! Friendslop minigames are gonna be crazy fun!
𝗛𝗘𝗔𝗗𝗟𝗜𝗡𝗘 𝗙𝗘𝗔𝗧𝗨𝗥𝗘𝗦
- Proximity Voice Chat is here! You can now communicate with others via spatial, distance-attenuated voice in the game worlds!
- Voice Chat is disabled by default. You may enable it from the Audio Settings menu.
- New console commands for client and server can be found for Proximity Voice Chat at .voice and /voice respectively.
- Modify your audio preferences, including input device, input level, noise suppression, and input mode. If you prefer using Push to Talk, you can also bind your preferred hotkey.
- The farther you are from others, the more distant they'll sound, and these settings can be configured by a server op.
- Players communicating within range of you will be displayed, along with how they currently appear. Talking will also animate your Avatar!
- Players who find themselves submerged or in reverberant locations might notice that they sound a little different.
𝗔𝗩𝗔𝗧𝗔𝗥 & 𝗖𝗢𝗦𝗠𝗘𝗧𝗜𝗖𝗦
- Added 7 new Hairstyles:
- Afro, Big Afro, Frizzy Buns, Long Dreadlocks, Puffy Twin Dreads, Dreads Fade, and Star Puffs
- Updated 3 Hairstyles:
- Puffy Bubble Braids, Afro Puffs, and Puffy Bun
𝗜𝗧𝗘𝗠𝗦 & 𝗘𝗤𝗨𝗜𝗣𝗠𝗘𝗡𝗧
- A new Decorative_Potion_Template has been added. Blue, Green, Iridescent, Pink, Purple, and Orange Potions are now Decorative Potion items.
- All consumable potions now use the Potion_Template and have item Quality levels.
- Normal and Large potions have updated models.
- Iridescent potions have updated textures.
- The crafting requirements for Health, Stamina, and Energy potions have been reworked.
- Health Potions:
- Lesser Health Potions now restore 15% health instantly and another 15% after 5 seconds for 30% total restored. They have a stack size of 5.
- Small Health Potions now restore 15% health instantly and another 30% after 5 seconds for 45% total restored. They have a stack size of 10.
- Health Potions now restore 25% health instantly and another 35% after 5 seconds for 60% total restored. They have a stack size of 5.
- Greater Health Potions now restore 25% health instantly and another 50% after 5 seconds for 75% total restored. They have a stack size of 10.
- Large Health Potions now restore 35% health instantly and another 55% after 5 seconds for 90% total restored. They have a stack size of 1.
- Stamina Potions:
- All Stamina Potions are consumed faster to account for default stamina regeneration.
- Lesser Stamina Potions now restore 30% stamina instantly and have a stack size of 5.
- Small Stamina Potions now restore 45% stamina instantly and have a stack size of 10.
- Stamina Potions now restore 60% stamina instantly and have a stack size of 5.
- Greater Stamina Potions now restore 75% stamina instantly and have a stack size of 10.
- Large Stamina Potions now restore 90% stamina instantly and have a stack size of 1.
- Energy Potions:
- Lesser Energy Potions now generate 30% signature energy over 30 seconds and have a stack size of 5.
- Small Energy Potions now generate 45% signature energy over 30 seconds and have a stack size of 10.
- Energy Potions now generate 60% signature energy over 30 seconds and have a stack size of 5.
- Greater Energy Potions now generate 75% signature energy over 30 seconds and have a stack size of 10.
- Large Energy Potions now generate 90% signature energy over 30 seconds and have a stack size of 1.
- Added Copper and Iron Sickles, craftable at the Farming Workbench.
- Sickles may now be swung repeatedly by holding down the input.
- Added Pink Crystal Shards, dropped from Pink Crystals.
- Added the Crystal Shard resource type, and parented all other Crystal Shard colours to Ingredient_Crystal_White.
- Gold Ingots can now be converted to Gold Bricks using the Builder's Workbench.
- Empty Small and Large Potion Bottles can now be crafted at the Alchemy Bench.
- Blood, Storm and Azure crop seeds are now crafted at the Alchemy Bench and have had their crafting requirements changed.
- Crystal Fertilizer has been added which is a requirement for Blood, Storm and Azure crops.
- Blood Leaf, Storm Sapling and Azure Kelp now each have unique requirements to grow.
- Blood, Storm and Azure plants no longer drop seed recipes as they are no longer required.
- Blood, Storm and Azure plants can be salvaged at the Salvager's Workbench to produce their respective petals.
𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞𝗦
- Removed Tiers 9 and 10 from the Farming Bench.
- Added Tiers 3, 4 and 5 to the Alchemy Bench.
- Updated the Zone1 Plains biome weather patterns. Fireflies will now appear more regularly.
- Overhauled world-gen's Prop system, adding new modular features and deprecating monolithic ones.
𝗘𝗡𝗧𝗜𝗧𝗜𝗘𝗦 & 𝗘𝗡𝗖𝗢𝗨𝗡𝗧𝗘𝗥𝗦
- Defeated NPCs will now trigger death particles and drop items when their body disappears.
- Temple Golems now each drop their respective gem type.
- Earth Crystal Golems drop Emeralds.
- Flame Crystal Golems drop Rubies.
- Frost Crystal Golems drop Sapphires.
- Sand Crystal Golems drop Zephyrs.
- Thunder Crystal Golems drop Topazes.
- Implemented conditional entity effect systems. This enables entity effects to be configured enabling them to be conditionally applied or removed.
- Implemented a non-scaled switch response curve for the Combat Action Evaluator. This will enable the returning of an initial state value before a defined switch point and a final state value upon reaching it.
𝗔𝗨𝗗𝗜𝗢
- Added block sound clustering so that looping ambient sounds can be applied to large bodies, such as raindrops on water.
- Added conditional ambient sounds so that ambient sounds can be applied to blocks during certain conditions, such as raindrops on windows.
𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘
- Introduced two configurable world map radius limits: per-world and server-wide.
- Added the ability to configure a per-world override on minimap radius.
- Added the ability to configure a server-wide clamp on minimap radius.
- Gatherable items now result in a 'Pick' interaction hint.
- Doors, fences and trapdoors now result in an 'Open' interaction hint.
- The mouse wheel can now be used to navigate through the emote pages.
- Items used for Creative Tooling may now be marked as 'Technical'.
- Added the 'Tools' category for bug reports and feedback.
- Updated the localization that takes place upon disconnecting to cover more cases.
- Cleaned up localization code.
𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦
- Added an Asset Pack Save Browser that lets users select or create asset packs to save prefabs into. This replaces the previous behaviour of always saving to the server's default prefabs directory.
- Merged the Anchor Tool into the Prefab Selector Tool. You may now set an anchor with SHIFT+R.
- Added a hotkey to travel between the Prefab Editor World and the last world visited. By default, this is ALT+T.
- Improved the Paste Tool preview performance.
- Tints now support blending and varying opacities
- Changes made with tints are saved to the tool's history.
- Updated the NodeEditor to Noesis 3.2.1
- Added the /npc descriptors command, which generates an NPC descriptors file.
- NPC templates have had the following adjustments:
- They now have the following parameters visible: DeathParticles, DropDeathItemsInstantly and DeathAnimationTime
- Action elements can now be selectively disabled with the Enabled flag.
- The Beacon action's Range field can now be computed from template variables.
𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦
𝗖𝗢𝗠𝗕𝗔𝗧, 𝗡𝗣𝗖 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦
- Fixed a crash that could occur when a referenced entity effect was missing or had an invalid network index.
- Tilling with hoes will now be prioritised over blocking if both a hoe and shield are equipped.
- Updated farming tools to require specific items to build rather than specific resource types.
- Watering cans should no longer skip valid blocks when watering.
- Crude shovels now correctly reference Stone Rubble in their recipe.
- Feedbags and Fertilizer are now categorized as Tools rather than Potions.
- Updated the descriptions for Petal items.
- Updated the descriptions for Rubble items to use the parent description only.
- Burnt Praetorian Skeletons should now better adhere to gravity when using their charge attacks.
- Mount movement settings should no longer linger if the mount is killed by a teleporter.
- Spawn particles should now be fixed for NPCs.
𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦
- Updated the River & Tile worldmap density to allow multiple biomes to be spawned. This should result in redwood biomes appearing within taiga portal worlds.
- Floating torches may no longer be placed on the north side of Stone Pillars.
- Furnaces should no longer attempt to process items when disabled.
- Fixed an issue with Salvage Benches not processing items correctly.
- Fixed BaseHeight positions not working with Offset Positions
- Crops that are growing in the sunlight will no longer benefit from additional nearby artificial lights.
𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦
- Fixed a crash when adding a number in the timeline editor.
- Fixed a crash that occurred when selecting nodes on the Node Editor.
- Fixed a number of stability issues relating to Undo/Redo with the Node Editor.
- Fixed an issue preventing models being displayed within the Asset Previewer if the texture was too small.
- Fixed an issue preventing 1x1x1 selections with the Selection Tool.
𝗨𝗜 & 𝗗𝗜𝗦����𝗟𝗔𝗬 𝗙𝗜𝗫𝗘𝗦
- Fixed a crash when swapping cameras during world transitions.
- Fixed an issue where holding down the 'Invert camera' key and changing between items on the hotbar could cause the camera to reposition rapidly.
- Map markers now take into account map scaling when determining if they are being hovered over.
- Updated some emote names to better reflect the animations played.
- Fixed various issues related to localization.