It’s been one hell of a ride, y’all. I have been impacted by today’s layoffs. I’m not sure what to say other than thank you so much for being a part of our worlds. I am so beyond grateful to have contributed to a tiny part of them. I hope they inspired you.
Ad Astra, Et Ultra.
I sincerely thought Bungie was going to be my forever home in this industry.
Alas, I'm back on the job market. I'm immensely proud of the work I got to do on Destiny, and the people I got to build an experience of a lifetime with.
Pantheon 2 is the last thing I will have worked on at Bungie.
Despite everything it has been an honor to work on Destiny 2. Please know with deep sincerity that we wanted more than anything to make you smile. See you starside, Guardians
Basically the whole D2 Sandbox team is gone, myself included.
The good news is if you liked the way Destiny felt to shoot and play, there’s going to be a lot of great designers in the market looking to help other games step it up.
Laid off but here some notable things I did sound for, either all of or parts of: Marathon: UESC everything, Dropships, Doors, Barriers, Cryo Vault experience, Graffiti, elevators, random objects, machines, terminals, explosions, intractables…
Destiny 2: Skimmers, (1/2)
The entire team I used to work with, the leads who managed me, the people who hired me, all just gone.
these people were veterans from the halo days. generational talent just gone.
:/
Grand Theft Auto VI is now available to pre-order.
All pre-orders will get the Vintage Vice City Pack, a collection of items that flash back to when the neon burned brightest.
Pre-order now: https://t.co/ENWCnl0nrl
Pre-orders for Grand Theft Auto VI begin at midnight local time on June 25.
Learn more about the Ultimate Edition and pre-order bonuses at https://t.co/XPwC8URCQ4.
I had the opportunity to work on the evergreen Key Art that will serve as the primary Destiny 2 artwork across all platforms moving forward.
With the final Destiny 2 update, we wanted to create an impactful image that could represent the franchise without trying to capture too many elements from across the game. With that in mind, we chose to center the piece on the Traveler and the visual themes of Light and Darkness. It also acts as a visual companion to the original Destiny 1 Traveler artwork, which featured the Traveler above Earth.
To create this artwork, I began by setting up custom lighting and capturing in-game screenshots of the Last City Traveler, created by our incredibly talented @Bungie skybox team. From there, I painted over the traveler itself in Photoshop, pushing the lighting and overall tone to create a moodier, sunrise-inspired look that better reflects @DestinyTheGame identity and the journey we've been on.
I finished the artwork by compositing Earth behind the Traveler and adding a radial and our classic topology hatch marks around the scene to help reinforce Destiny's visual identity.
https://t.co/KdMyAZsu7R