@thunderba11r I do see sometimes that most gamers are salivating over "insert favorite game - the sequel". And we get the same and the same in successive numbers at the reveal shows. New game never heard before doesn't kick as much, till it becomes a favorite and people hope for part 2.
My entry for DOS VGA+Adlib game jam is finally out! A top down flat shaded 3d game I have been working on for more than a month. Requires 386 and 4MBs of RAM but better try it on 486. I for once am so happy with the overall result in such limited time.
https://t.co/cokMF4kbey
@souovitorino@fromsoftserve Also I never think "what if I recommend the wrong souls to a new player and they are driven away?". I always say start from the 1st and don't listen to anyone who say skip the 2nd. My experience would be much more obnoxious if I started from later FromSoft titles.
@souovitorino@fromsoftserve Somehow I got more frustrated by DS3 combat. Because it's all super fast and super aggresive with bosses that will kill you fifty times and so it feels much more difficult than the older games to me. DS1 was slow and methodic, I don't understand why people thought it was harder.
@GamewithDave Not sure, with a lot of retries I can get into anything. But sometime ago I was so dissoriented by Hollow Knight extreme hitstop when you kill an enemy that broke my hand eye coordination, made me brain freeze, just couldn't play it even if it seemed like something I would enjoy.
@Pickleburg3r@revenant_MMXX And thinking about, Hitstun in old brawlers was good, like in final fight and others, it was only the enemy that freeze/shaking but your movement continued. But in Hollow Knight the whole screen frame locks for a long, I lose hand-eye coordination while I kill an enemy on air.
@Pickleburg3r@revenant_MMXX I see what Hitstun did to Hollow Knight. It destroyed it for me so much I couldn't play. My brain freezes when the frame freezes too much. And now that is a trend with some indies, like the more intense it is the better they think it is.
@Cyberw0t@vinrambone@ThePrimeagen The original push of AI was "you are gonna do the thing you were good at it but now at 10x rate, it's multiplying your existing skills". But the comparison was between someone who never build software to an experienced programmer, apples to oranges.
@Cyberw0t@vinrambone@ThePrimeagen Yeah, but I was replying to the example given: It was comparing one that has to study programming for 4 years before even building an app, to an automation that build it yourself. It wasn't comparing two developers, one using AI and another not using it.
@Dolfijnmanjohns I see faces. Are we only looking at graphics. All four are modern AAA generic NPCs.
When thinking of older games being better I think of gameplay and not handholding the player. But I also think much older of 80s-90s games anyway. But even 2000-2010 weren't that bad.
@vinrambone@ThePrimeagen In that aspect AI is not unique. Suppose I don't programming and will take me years to study before being able to build something. Hiring a human programmer to do that for me would be 100x. Buying existing software instead of writing it yourself would be 100x.
@vinrambone@ThePrimeagen It's not equivalent. It's like saying to run a marathon it took me 5 hours. Now I got in a car and I was there in 5 minutes. Massive 100x improvement in marathon running. But you didn't run a marathon.
@SandyofCthulhu I am more reluctant of the other way around, to obsess too much about that, you end up sanitizing the game too much, make things super obvious. Even if you did everything perfect, there is gonna be a single gamer out of your sample that still can't figure it out.
@SandyofCthulhu It's generally good to try and give some hints, it's just that when rarely something like the above example happens it's more of an interesting curiosity that makes me laugh even if I had to look at a wiki. My personal favourite is having to burn a windmill in Dark Souls 2.
@SebAaltonen I am not bothered by whether goto is bad. I am bothered with the way when something becomes a mantra, every programmer has to declare that "foo is bad" and when they see "foo" they screech, meanwhile we have created way worse complexity than "foo" they are absolutely fine with.
@Visuljkoo I think there are two classes of gamers. Those who like the old RPG elements and those who just want to get into action without inconveniences except for roll-slop. I am of the first kind and if Fromsoft every simplifies and reduces too much, I am going for King's Field likes.