$Sandbox is live on Pons and pays the builders whose maps get played.
A 3D game engine in a browser tab. Build a world, publish it, and the maps people play take the fees
CA : 0x151b5d0bb98b5d7051ebe402e17a964a87158e06
A world isn't a game until something happens.
Rules read like a sentence: WHEN an enemy is killed, IF kills ≥ 10, THEN show a message and add 500 to the score.
Variables, a HUD, and real scripts when you want them.
What you make is yours to take.
Every model exports as GLB, GLTF, OBJ, STL or USDZ, straight from the editor. Print it, drop it in another engine, put it in AR.
Can't find it? Model it.
The voxel editor is built in: add, erase, paint, box, line, sphere, fill, pick. Mirror X for symmetry, 32 colours.
This one took under a minute. Then back to the map, click, and it's in the game.
Then you fill it.
700+ ready-made 3D assets, every licence checked: castles, pirate ships, a T-rex, windmills, palm trees, knights, mechs, spaceships.
Search, click, click where it goes. That's the whole workflow.
It starts with the ground.
One click turns a flat plate into mountains or islands. Then you paint: raise, lower, smooth, flatten, scatter.
Six skies, four render styles, a time-of-day slider. Same map, a different game.
You don't need a 3D program or a download to make a 3D game.
Open a browser tab. Sculpt a world, drop in castles, ships and dinosaurs, model your own character, publish.
This is the build side of Sandbox.
A prehistoric valley with a T-rex that guards the nests and raptors that come out of the ferns.
Click, connect a wallet, play it. Then open the same map in the studio and change anything you want.
https://t.co/P4A4T8T9T4
The library ships with the engine:
748 assets with a licence checked one by one, 729 of them CC0. Characters and creatures that come rigged and animated, vehicles, architecture, weapons, nature, photoreal furniture, 46 PBR texture sets and 28 HDRI skies.