@JeffGignac awesome, hope you enjoy that! and let me know your feedback, especially if something goes wrong or frustrating :)
I probably didn't make the greatest initial learning curve for movement but I'm keep working on that
On account of #PitchYaGame have a look at They Call It Gravity!
- 🚀push-forward combat inspired by Doom Eternal;
- ✈️ realistic physics of the flight;
- 🔫advanced damage model;
-🔥 and insane dynamics of events!
The playtest is OPEN right now, you can try it!
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores (yes it will ignore this time as well)
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores...
On account of #PitchYaGame have a look at They Call It Gravity!
- 🚀push-forward combat inspired by Doom Eternal;
- ✈️ realistic physics of the flight;
- 🔫advanced damage model;
-🔥 and insane dynamics of events!
The playtest is OPEN right now, you can try it!
On account of #PitchYaGame have a look at They Call It Gravity!
- 🚀push-forward combat inspired by Doom Eternal;
- ✈️ realistic physics of the flight;
- 🔫advanced damage model;
-🔥 and insane dynamics of events!
The playtest is OPEN right now, you can try it!
New trailer is ready. It was a much faster this time, just one day for a scenario and raw shots and one day for a final recording and it's super dynamic in comparison with a previous one.
#indiedev#gamedev
The big problem with small scale playtests are the fact, that each feedback starts to have a lot of weight and usually that feedback suggests to rework a significant part of the game so it can hurt :)
It's time to scale up the things a bit
#gamedev
Test of CMAA2 Anti-aliasing method in my game.
While it has some artifacts, I would say it fits the general style of the game very well. Available soon as a new option!
https://t.co/CLyJd5RGlW
#indiedev#UnrealEngine