The interview with GGG today was really good. Unfortunately it semes like we're just going to have to wait for 3.30 for the endgame issues to be fixed.
Would be really nice if abyss/allflame got proper buffs to make the league a bit more exciting as we wait for 3.30, they said abyss does drop less loot than other mechanics but didn't mention anything about buffing it this week.
@Wilson__Valdez Or you could get behind the movement to help elect the people who win the democratic primary. Maybe instead of fucking whining all day on twitter you get to work
Path of exile 1 has a major loot issue and it's really hurting the endgame, I'll make a proper video soon but endgame farming is something I care deeply about.
The best way to play multiple high end farms is through scoured maps, why? Because almost every farm is tile loot, you're not rewarded for making maps harder. It's optimal to run scoured t16 Merc maps, it's optimal to run scoured t16 maps for ultimatum. There is no risk vs reward, you try to make your maps as easy as possible because almost everything is tile loot.
Monsters legitimately just don't drop loot unless you throw 8000 in a map and run 200% quant/200% more currency. Look at the current league mechanic where it has a ton of monster loot multipliers and it's all irrelevant, you just go for the guaranteed tile loot rewards, it's honestly just depressing that the game has turned into this.
Ask yourself this, do you ever expect loot from killing a random rare in poe1? Because I don't, I expect nothing and more so surprised if it does drop loot. Compared to poe2 where every single rare monster feels like it has potential to drop something, if you've played both games recently you'll know what I'm talking about.
There's multiple issues here that I can't cover in a single post, but poe1 has turned into a complete tile loot game, where the vast majority of farms do not reward you for making it hard and infact reward you for making it easier.
All tile loot farms:
Ulti, nightmare boss rush, all ubers, mercs, essence, beast, heist, strongboxes, abyss, harvest, delve, delirium, simulacrum, destructive play, sanctum, ritual, settlers, altars and allflame.
Half/half farms:
Legion, expedition, beyond and breach.
Dedicated ground loot farms:
Rogue exiles(LMAO), div card and map farm.
Do you see how lopsided this is? Worse of all a lot of these tile loot farms don't reward you for increasing the difficulty. A lot of these strats are ran with scoured maps.
To make it clear, there's nothing inherently wrong with tile loot, but almost the entire game is this way. Random loot is the core of every arpg and it's what makes them addicting to grind and poe1 is desperately lacking this core part in its current state, you're just farming guaranteed rewards which takes out almost all of the excitement of what makes arpg loot addicting.
Seeing GGG buff the tile loot side of abyss(boxes) over the monster loot kind of made me lose hope for this league.