@Abdod_The_Dude@lucasxgamercr@sk__555 So basically a health nerf would keep a lot of interactions intact while reducing the spirits power and requiring a bit of work on the numbers end. Sounds reasonable to me.
@donaldwsjr@IntrainedCR For E-Spirit, weren't you guys planning to make it so it takes 2 Princess Tower shots to kill Goblins even after the chain? Was that scrapped because of the level difference stuff people were complaining about or were you guys worried about Bait becoming too powerful?
@Chainkiller_cr@IntrainedCR@Quentin_light25 That is literally what Supercell is gonna do next season lol. When Hog becomes too popular they buff win conditions rather then nerfing Hog.
@Goblin_Machine For win conditions, being noticeably above 20 is concerning, above 30 is cause for alarm
But above 40!? Expect some win condition buffs next season.
@victerol_26@cr_haha Tbf win conditions are held to a different standard when it comes to usage rate. Three M were 75/1000 in January which due to complaining from top players and the usage rate being a little much for 9 elixir win con they decided to nerf.
Gutting their DPS though? Not great
@BAEMONSHANK Michael Kovach: "Oh the drama is just about that Jackbox game? Thats gonna blow over eventually."
"Hey, do you remember those Robotnik animations you used to-"
Michael Kovach: