The last thing expected to today is Rocket League on Unreal engine 6?
Huh? Okay!
But that actually makes sense. UE5 is 4+ years old and it was teased back in 2020. Quite some time has passed already and it's at least 2 years until UE6 probably.
Looking forward to it:) #UE6
Today I thought that it was finally time to improve grass visuals for The UNDA Legacy.
Instead of the typical two 90° quad faces we now have a juicy model and it definitely adds more life.
Just added 1 more face, rotated things a bit here and there... Yeah, it was worth it :)
@Sew_Ev Thank you!! My Witch it mapping background is one of the main reasons why this project exists in the first place.
By the way, the second developer also played Witch It and we made a few maps together :)
‼️ Finally live on Steam! ‼️
https://t.co/Vyv5L9HHAi
You can now wishlist The UNDA Legacy. Our team is still grinding on the demo, but you can support us right now by hitting that wishlist button.
Get ready for the drop 🗓️
#indiegame#puzzlegame#TheUNDALegacy#godot#gamedev
‼️ Finally live on Steam! ‼️
https://t.co/Vyv5L9HHAi
You can now wishlist The UNDA Legacy. Our team is still grinding on the demo, but you can support us right now by hitting that wishlist button.
Get ready for the drop 🗓️
#indiegame#puzzlegame#TheUNDALegacy#godot#gamedev
@svlzqz3 @clancyluvr Twenty one pilots - Drag path. The funniest part is that it's not even on streaming services since it's just a bonus track :) But Im pretty sure you can find it online.
The new voxel format is finally starting to come together. It uses a brickmap that enables large, sparse objects, unique properties for each voxel (no palette) and really fast scene updates.