Standard dungeon run or absolute mob chaos? You decide.
Diving straight into the thick of it to test room density, AoE clearing, and companion tracking inside the new layouts. Turns out, having a squad of Illuvials makes dealing with hordes a whole lot cleaner.
A valuable lesson in spacing and team communication
For a brief moment, our dungeon entrance looked incredibly epic. Then reality hit. Pre-alpha mobs do not forgive running in solo.
Capture. Equip. Keep fighting.
Testing the real-time co-op pacing out in the snow. Watch a squadmate secure a Doka while you snag an Atippo, instantly shifting your team comps mid-battle without breaking a sweat.👇
Inside the procedural generation pipeline. 🛠️
Tibor is cooking the Taiga Boreal dungeon variants. The generator now randomises the scale and rotation of structural columns while layering accurate snow materials over props to keep environments fresh.
Snuck onto the podium in Illuvium Deathmatch. We take those. First blood was mine. The rest got messy. XD
https://t.co/yS8oORZT1o
#illuvium#deathmatch@illuviumio
Game of Thrones: Dragonfire lets you rise as a dragonrider and fight for the Iron Throne. ⚔️
◾Officially licensed game set in the House of the Dragon era
◾Build your own House, expand territory, and conquer Westeros
◾Hatch, train, and command iconic dragons in battle
◾Form alliances and dominate in large-scale PvP wars
◾Features classic 4X gameplay
Ready to claim King’s Landing? Jump in and start your conquest now in @gotdragonfire 🐉
🔗https://t.co/dlOxEtcvqe
All eyes on the Jackpot Beam! 👀
This is one of the most intense parts of Standard Deathmatch
Every match, the Jackpot Beam starts charging.
It fills up in 9 steps.
There’s a 1% chance it fills up…
And if it does... the winner of that match takes the entire Jackpot
No split. No sharing. Winner takes all.
If it doesn’t complete? The Jackpot rolls over and gets even bigger for the next battles.
The more matches the community plays, the more dangerous (and rewarding) that beam becomes.
This is pure high-stakes chaos.
Deathmatch Mode launches June 4.
Are you ready to chase the beam? 👀💰
If every single creature in the world is easy to capture, does managing your team actually feel rewarding?
Catch this quick sound byte of our monster-hunting philosophy from Dev Chat #2, where we break down the mechanical "differential" we are building into our encounters.