Working on a little Quake inspired, PSX style movement shooter. Core movement and sliding working I just need to add wall running and an actual game and then we're starting to get somewhere. #indiedev#gamedev#lowpoly#PSX#madewithunity#screenshotsaturday
spent the last few days continuing with this little 2.5d JRPG prototype, really proud so far! (ignore the naked player)
#gamedev#indiedev#pixelart#madewithunity
spent a bit of my downtime the last few days working on this octopath traveler-esque prototype (day/night cycle sped up)
#gamedev#indiedev#pixelart#madewithunity
slowly getting back into games as a hobby, been working on this little guy in my spare time off work, getting my animation skills back up to scratch #gamedev#indiedev#pixelart#GameMakerStudio2
Huge well done to all my second years today picking up your grades. All well deserved and now off for the next stage of the adventure. 11 triple distinctions!!! Now that's what I'm talking about #aheadofthegame#wemakegames
spent the last few days getting better at using the terrain system in unity and i think the visual style is ready to go! #gamedev#indiedev#lowpoly#madewithunity
took a couple day break and splurged on some Syntyn assets for the environment, but do the more realistic trees work? let me know #gamdev#indiedev#madewithunity#lowpoly
@MBrettGames been thinking a lot about the character, gonna probs do it cel shaded and smoothed tbh (i've been playing loads of BOTW and it looks great)
after faffing about with the environment for a week or so, i've gotten back to working on the character controller, it's not perfect yet but it's getting there #gamedev#indiedev#lowpoly
@kostathesith i turn it on and off in script, with a function that detects an action (using an item, attacking etc) and turns it on and off in accordance to that