"I don't want to follow this tutorial because I don't want to make that exact game."
This is a comment I see all the time, especially on my complete game courses.
Someone looks at a tutorial and says, "This looks really good, but I don't want to make a cooking game. (Kitchen Chaos free course) I want to make an action game."
Or, "I don't want to make Lunar Lander, (my Lua Lander free course) I want to make Hollow Knight."
And I get why beginners think that way, they think you must follow an exact tutorial to learn how to make something specific so they feel the need to find a hyper specific tutorial for the game they have in their head. However that is the wrong way to think about learning game development or programming or almost anything.
The goal of following a complete course or tutorial isn't about learning one specific thing, at least not for beginners, the goal is to learn the high level core concepts which you can then apply to any game you can imagine.
A 2D platformer, a survival game, a roguelike, a city builder, a shooter, a farming game, they all look completely different on the surface.
But underneath, they still share tons of the same building blocks.
- They have input
- They have UI
- They have audio
- They have game state
- They have interactions
- They have saving/loading
- They have menus
- Etc
The details change, the genre changes, the visuals change, but the fundamentals are still there.
So don't skip a good tutorial just because the final game is not exactly the one you have in your head, you will not even find a course or tutorial on making a hyper specific game you have in your head.
Instead, follow a tutorial and constantly ask yourself:
- What system am I actually learning here?
- How does this interaction system work?
- How is the UI connected to the gameplay?
- How is the game state being managed?
- How could I reuse this idea in a different game?
That is how you escape tutorial hell!
You stop learning "how to make this exact game" and you start learning "how games are built."
Best of luck in your learning journey!
@tototidoppa Understandable. In this day and age, proprietary languages are something people should do for fun, not push as something many others should adopt.
🍂🌈POKÉMON OCRE: PRESENTANDO AL PROTAGONISTA MASCULINO
El diseño de Gold (Oro, Eco...) de la manos de @rinkuuart ha quedado fantástico.
@Eric_Lostie y yo buscamos una experiencia mas "adulta", por lo que los protas deben adaptarse a ello.
¿Qué os parece?
Boichi, el autor de "Dr. STONE", afirma lo siguiente:
«Los lectores de manga pirata NO SON NUESTROS ADVERSARIOS. Son nuestro público futuro. Son la prueba de que la demanda ya existe».
Boichi explica que muchos fans del manga en todo el mundo aún carecen de acceso a manga legal porque algunos países NO CUENTAN con infraestructura editorial, sistemas de traducción ni redes de distribución.
«Decirles a los fans del manga en esos países: "Deber��an comprar manga", no tiene sentido si no tienen forma de adquirirlo».
Sostiene que los servicios de manga digital asequibles son clave para expandir la industria a nivel global y crear oportunidades para futuros creadores.
¡LO ENTENDIÓ TODO! 🙏
Ryne‑Arca: Introduction
Reality is cold, unclear, and often cruel.
But it changes depending on how she chooses to see it.
Vitta and Ixi are identical twins—
two people who love each other deeply,
yet fear each other as another version of themselves.
Affection, jealousy, admiration, resentment.
Contradictory feelings that shape the inner world known as Arca.
Both wish to protect the other.
Both have moments where they wish the other would disappear.
These hidden emotions form the core of their fragile bond.
Ryne‑Arca combines Cocoryne (the twins) and Arca (the heart’s world),
reflecting the connection between identity, memory, and perception.
“Beyond the Mirror’s Depths, a World Lost in Mist.”
#RyneArca #indiegame #Steam
Vitta dozed off during the tutorial.
“Sorry, I don't understand what you're saying.”
It’s a small update, but those little expressions make her ridiculously cute.
説明中に寝るヴィッタ「ごめん何言ってるかわかんない」
#RyneArca#indiegame#gamedev
@ApexSeeker_ I guess the English word "shit" is kinda like that.
"This is the shit!" = "This is great!"
"What a load of shit." = "How ridiculous/awful!"