Announcing Mario Kart Wiicompiled!
The first static recompilation of a Wii game: Mario Kart Wii, rebuilt for PC.
Releasing in beta this August, with online play and optional Retro Rewind support, bringing over 200 tracks!
Here’s your first look:
see, this is the shit I be talking about. you hyper realism mfs are the reason video game discussions have become unbearable.
nobody who played RE9 cared about curtain physics. we were more concerned about what was behind the fucking curtains. 💀
@sativa_ssbu is this just not known about at all because weve been doing this for YEARS and it runs laps over *ANY* way of playing the game on a vanilla switch i could explain more
https://t.co/O6itqh7L7A
uhhhhhh if you have parsec and want to play smash hop in i guess idk (lower delay than offline if >80 ping). another benefit is that arenas are limited to 4 player, this is 8
@CornerLamp75500@Aeleas333@sterillo_@SSBM_Arte yes both are better. there is host advantage but the lowest tier Shadow PC virtual machine can run smash at 120fps which reduces half of the delay
@sterillo_@SSBM_Arte would this be stackable with fl4sh's offline fps mods like 90fps (-1.5 frames), 120fps (-3 frames), or 240fps (-4.5 frames)? id assume so if this is just an update to your less delay plugin because that works with them. exciting either way 🙏
Small thing I’ve seen people confused about
Switch 2 has 120hz output but only in one little minigame on Welcome Tour so far (which absolutely should’ve been free) and it can’t be overridden which I hope homebrew will bypass (reduced controller latency and smoother motion)
Splatoon exclusive Switch 2 spin-off plus huge update for Splatoon 3 across both switch platforms releasing June 12th
https://t.co/ixWM5hhzYZ
Extra Details:
Urchin Underpass coming as a map
30 New weapons
Switch 1 and Switch 2 players can play together
Switch2 fidelity update