#Angular22: Lazy Loading Dependencies 🔥
👉 One of the features arriving in the next major version is the injectAsync helper.
It allows us to lazy-load a service, fetching its logic only when it is actually needed.
💡 By using this helper, we can reduce the initial #application bundle size by breaking code into smaller, on-demand chunks.
If you’ve used the injectLazy utility from #ngxtension in your project, this will feel familiar, as both tools are designed to solve the same problem.
Check out the implementation PR here → https://t.co/6o2jrv02Z0
TypeScript 7.0 Beta is here!
Built on a new native and parallelized foundation, it's already being used on multi-million line codebases.
Read up more here and try it on your projects today!
https://t.co/mYN3MPp1ab
Introducing Claude Design by Anthropic Labs: make prototypes, slides, and one-pagers by talking to Claude.
Powered by Claude Opus 4.7, our most capable vision model. Available in research preview on the Pro, Max, Team, and Enterprise plans, rolling out throughout the day.
FFmpeg is moving to Rust 🦀
Our use of C and Assembly in FFmpeg has been an unacceptable violation of safety.
FFmpeg will be running 10x slower - but we're doing it for your safety.
All your videos will appear green - safety first, working software later.
I have wholeheartedly enjoyed Highguard. It is heartbreaking to see a game like this dies in a month. The gunplay and skill animations are THE best of all games I’ve seen. The poor performance optimization is the biggest problem. I sincerely wish Wildlight a brighter future.
MikroORM v7 is here. Zero deps, knex replaced with Kysely, native ESM, type-safe QB, polymorphic relations, Oracle support, and too many things to fit in a tweet.
https://t.co/4kjxw60jce
🧵👇
@PlayHighguard I enjoyed every aspects of this game, with one fatal exception: graphics / performance optimization. On RTX4060, I can run barely 100 FPS with all lowest settings and 35% DLSS, where the image is very blur. Fix performance and I will absolutely keep playing.
@PlayHighguard I enjoyed every aspects of this game, with one fatal exception: graphics / performance optimization. On RTX4060, I can run barely 100 FPS with all lowest settings and 35% DLSS, where the image is very blur. Fix performance and I will absolutely keep playing.