To help creators build lasting businesses, we're testing updates to Home recommendations that reward both long term retention and monetization. Chief Growth Officer John Ciancutti shares more details and tips to optimize for Home discovery. #RobloxDev https://t.co/PBDDk3EQw6
MCP protokolü bugün en büyük güncellemesini aldı. Kimse ne olduğunu tam anlamadı ama bu tarih değiştiren tarafta.
Eski MCP: her session'ın state'ini serverda tutmak lazımdı. Yani serverless çalışmıyor, edge'e atamıyor, load balancer arkasına sticky session'la bağlıyordun. Enterprise için can sıkıcı, indie geliştirici için pahalı.
Yeni MCP: stateless. Artık server'ı Cloudflare Workers'a, Vercel Edge'e, tek satır YAML ile Kubernetes cluster'a atıyorsun. Load balancer round-robin, sonsuz yatay scale.
Üstüne üç yeni katman geldi:
> MCP Apps: agent'ın kendi UI'ını sandbox iframe içinde render ediyor
> Tasks: uzun süren async operasyonlar
> Enterprise Managed Auth: identity provider'dan merkezi erişim kontrolü
MCP artık sadece "AI'ın USB-C'si" değil. Server'ı stateless, UI'ı render eder, uzun task'ları arka planda çalıştırır, SSO ile enterprise kilidini açar.
Yani her AI agent artık aslında bir mini SaaS platformu.
Vibe coder'ın hayali gerçek oldu: bir prompt yaz, agent hem hesabı hem UI'ı hem auth'u tek başına kurar.
Kaydet, 2026'nın en önemli teknik hamlelerinden biriydi.
Starting today, we're expanding Roblox Moments and moving it to its own tab in the app. In addition, we're expanding Moments beyond gameplay clips to include content from our broader video creator community.
Moments is built to connect great games with the people who would enjoy playing them.
With Moments, players can capture their gameplay and publish them for others to see. Video content creators can share their own Roblox content directly to Roblox. And creators have a new way for their games to be discovered. As players browse Moments and see a game that looks fun, they can tap and jump straight in to play.
These changes start rolling out today in Canada, New Zealand and Singapore, and will roll out globally over the coming months. Moments is available to age-checked players 16+.
Earlier this month, we shared an update on our 20-year mission to remove the limits on what gaming can be, and introduced Build. Build also begins rolling out today in New Zealand.
For 20 years, Roblox has been on a mission to remove limits on what gaming is – and what it can be.
Today, we're introducing Build – a new way for anyone to create a game on Roblox from their phone. And we’re expanding AI-powered tools for developers of every level.
We're doing this for one reason: The world needs more play.
Play is humanity's oldest technology for connection and learning. Before agriculture, before commerce, before civilization, we played together. And as the world has become more fragmented, the need for play only grows. Our role is to remove every obstacle between that play and the people who want to create it. Faster iteration and fewer technical constraints. And more room to push further than a single creator – or a small team – could have gone in the past.
This isn’t just for studios who've already proven themselves. Some of the most important work in this industry has come from first-time creators – who were often Roblox players first – with a single focused idea.
Between now and RDC, we'll incrementally roll out what we are building to make all of this real – new tools for creators, new ways for players to play, and new ways for people to find the things they love.