SOY MUNDIALISTA LOCOOO
Set 4: final de las
Set 5: final de las
Set 6: final de latam
Set 7: playoffs
Set 8: final de latam
Set 9: final de latam
Set 10: MUNDIALISTA
Estoy demasiado feliz y emocionado, orgulloso del camino que hice y agradecido con todos los que apoyan, los amo♥️
I'm so excited to share that I've joined @GGTech_gg as the new Social Media Manager for TFT Esports 👊
TFT holds a really special place in my heart: I've been playing for years, and now I get to be on the other side of it, running socials for @CompeteTFT.
Thank you to everyone who's supported me along the way 💕
@traviscwat spreading 2-1 imo is fine for it to be a flip, u miss the 2 emblems bad beat maybe u can go 5-6 at best
backline blueprint is straight up just ragebait
not to mention the augment dispairity on 2-1, S tier aug >>>>> rest of the trash
no econ means game probably unplayable since most fast8 lines are contested
pengu QOL is great but no opener and losestreak feels shit in comparison
psyonic/stargazaer traits = XD
Disappointing to see the the game's balance devolving to this state on 17.3, I really don't understand the idea behind nerfing every single reroll to the point they are essentially unplayable when imho they were the saving grace of the set until now allowing for 3-4 extra playable lines under the right conditions and variety/flexibility game to game and especially leaving Corki entirely untouched.
Yes, in some edge cases Leona was out of line, then simply nerf the edge cases. Why did teemo get a big nerf? Was teemo really the issue? Why was Primordian completely gutted, especially Belveth who was no at all a problematic unit in the line. Why nerf both the main tank and the main carry of every reroll line like Jax + TF?
Why are traits like Space Groove not worth considering at all for most of the playerbase for two patches in a row? An entire vertical? A comp/unit/emblem is either slightly out of line for less than a patch or misconstrued for being problematic/strong at the start of the set and they are basically removed entirely from the equation for 2 patches(Space groove +1, Nova Emblem & Vertical, Viktor RR, Xayah too weak, Leblanc too weak + inconsistent w/ arbiter balance)
Why is there so much disparity in emblems when certain traits are so disappointing to vertically index into(Challenger, Sniper) or when the emblems make so little sense with how the traits work Anima with 3/6 breakpoints, Stargazer in half of the constellations, Arbiter in all but 1% of situations.
And the cherry on top is the addition of augments like Timestream where any direct comparison to past augments such as Hefty Rolls would show it is objectively one of the worst augments ever added to the game that doesn't directly hinder the player. How can an augment be introduced to the game with these numbers in Set 17? Shouldn't there be a better benchmark for augment power at this point, especially when it's stat-based by nature?
Why are we tripping over the same stone again and again?
Patch 17.1 -> Just Hit, Max Build removed due 3 star 4 cost yet again becoming an overwhelming problem
17.2 -> Pandora's Seat added as a God offering?
Really hoping this set moves into a better state in the next few patches, regardless of balance this patch is simply frustrating to play even in contrast to 17.2b which was by baseline already not a great patch with the entirety of AP flex being so weak and the Master Yi dominance but at least the reroll options were there.
Disappointing to see the the game's balance devolving to this state on 17.3, I really don't understand the idea behind nerfing every single reroll to the point they are essentially unplayable when imho they were the saving grace of the set until now allowing for 3-4 extra playable lines under the right conditions and variety/flexibility game to game and especially leaving Corki entirely untouched.
Yes, in some edge cases Leona was out of line, then simply nerf the edge cases. Why did teemo get a big nerf? Was teemo really the issue? Why was Primordian completely gutted, especially Belveth who was no at all a problematic unit in the line. Why nerf both the main tank and the main carry of every reroll line like Jax + TF?
Why are traits like Space Groove not worth considering at all for most of the playerbase for two patches in a row? An entire vertical? A comp/unit/emblem is either slightly out of line for less than a patch or misconstrued for being problematic/strong at the start of the set and they are basically removed entirely from the equation for 2 patches(Space groove +1, Nova Emblem & Vertical, Viktor RR, Xayah too weak, Leblanc too weak + inconsistent w/ arbiter balance)
Why is there so much disparity in emblems when certain traits are so disappointing to vertically index into(Challenger, Sniper) or when the emblems make so little sense with how the traits work Anima with 3/6 breakpoints, Stargazer in half of the constellations, Arbiter in all but 1% of situations.
And the cherry on top is the addition of augments like Timestream where any direct comparison to past augments such as Hefty Rolls would show it is objectively one of the worst augments ever added to the game that doesn't directly hinder the player. How can an augment be introduced to the game with these numbers in Set 17? Shouldn't there be a better benchmark for augment power at this point, especially when it's stat-based by nature?
Why are we tripping over the same stone again and again?
Patch 17.1 -> Just Hit, Max Build removed due 3 star 4 cost yet again becoming an overwhelming problem
17.2 -> Pandora's Seat added as a God offering?
Really hoping this set moves into a better state in the next few patches, regardless of balance this patch is simply frustrating to play even in contrast to 17.2b which was by baseline already not a great patch with the entirety of AP flex being so weak and the Master Yi dominance but at least the reroll options were there.