Hey so I’m making a sonic.exe Asym called the cataclysm
We need Composers Modelers Builders Scripters Animators Special effects creators Render artists Concept artists Thumbnail artists Map makers
@TOAST_727500@Kalaculus@schrodinJer_B Seen at the start of 0.2
I also think that if we DO nerf tails’s glide cooldown he should get that third cannon mode
Burst is lackluster at the moment and tails needs something else that could perhaps enhance his support if we nerf his survivability
@TOAST_727500@Kalaculus@schrodinJer_B Ehhhh
More in line for killer buffs first because they give us a actual base of what we should work with
Nerfing survivors based on how weak killers are now only for them to possibly get massively buffed later and cripple the survivors would only restart the issue-
@TOAST_727500@Kalaculus@schrodinJer_B The game would be too killer sided(i do believe most asyms should be killer sided however theres a line to be crossed)
@TOAST_727500@Kalaculus@schrodinJer_B In om survivors should be able to survive on their own
Unlike other asym games the clock is MUCH longer there is much more time needed to survive so they need self defense and preservation
Killers also do a fuck ton of damage
So if survivors really couldn’t defend themselves-
@TOAST_727500@Kalaculus@schrodinJer_B How much you nerf survivors teamwork will always be a problem if killers aren’t buffed first so we can judge if survivors still need nerfs
@TOAST_727500@Kalaculus@schrodinJer_B Blaze does not need nerfs but im not trying to open another sub argument so lets leave that there
And it doesnt seem that way because i rarely see people talking about buffs as they focus more on nerfing rather than buffing killers that need it
It does not matter-
@TOAST_727500@Kalaculus@schrodinJer_B Hence why i like the experimental patches
They arent nerfing survivors and more focused on increasing killer strength
When the killers arent punching bags then we can discuss nerfing survivors(besides silver silver can go fuck himself i hate silver)
@TOAST_727500@Kalaculus@schrodinJer_B All i literally said was fix bugs that cripple kolossos
I still do not agree with nerfing glide when the main issue is centered around bugs or killers needing buffs or reworks more than anything i explained in one of my comments what i mean by this
@TOAST_727500@Kalaculus@schrodinJer_B At the stage of om where the community thinks every survivor needs a nerf and that still would not fix the issue
You play amy?
Nerf
You play tails?
Nerf
You play knuckles
nerf
You play blaze?
Nerf
Have we ever thought of buffing things actually trying to make them stronger-
@TOAST_727500@Kalaculus@schrodinJer_B Comaplained about and asked me to mention
Fix his block so the piss laser doesnt stun him even if landed and so block actually works and the encounter will fully depend on skill
@TOAST_727500@Kalaculus@schrodinJer_B Maybe on not perfect
But on every other map kolossos has a solid chance of killing tails due to not having to manage his climb like other killers he can keep up pressure without the need to swap targets
He also can separate tails from his team using charge teamplay YOU-
@TOAST_727500@Kalaculus@schrodinJer_B “Dont mess with om fans we cant fucking read”
“Main survivor” and i just said i mained two killers one of which you claim doesn’t counter tails man
Stop assuming shit and actually fucking READDDDD
I literally advocate for killer buffs
@TOAST_727500@Kalaculus@schrodinJer_B But he literally does???? He has ways to counteract or get around all of tails’s moves
And teamplay whilst that is a bitch i literally mentioned it in my earlier example
Every fucking survivor is hard to kill with good teamplay
Even a cream on x’s castle can seem like trying-