@eleven_friend @NobbieSlicks To be fair, the battle for Installation 04 only lasted for a few days , meanwhile Halo Infinite starts six months after the battle in Zeta Halo (intro). So by that time, all hope is lost for an uncommunicated, unorganized and demolarized UNSC.
@DualS_YT@Caleon70s_ El problema es cuando quieres mover o distribuir tu comunidad a otras plataformas o contenidos, eso es lo realmente complicado más no imposible. Casos como el de Logan Paul o El Mariana lo comprueban. Claro que también, como todo, fue parte de un proceso con diferentes variables.
@Turbofurby Everyone should know what they are buying. But "model kits" arent that popular in the west. Maybe only old people who builds eiffel towers and niche communities of collectors like Transformers or Gundam knows what the word means. Them and the Halo Infinite Store enjoyer.
@pasteapt2@pansycacke07@CaramelKaiteki @Daruma_IW Oh yeah i know. Just the last sentence remind me of that. But to be fair, i think the show was more focused on mainstream/non-gaming audience, which is why i think it became a generic Sci-fi show with the Halo logo and the Master Chief on the cover.
@Turbofurby Diaclone and Micro-man came first by four years but, technically, the two franchises are clearly very diferent concepts. So yeah, its an obvious bait.
Es curioso que en uno de los conceptos de Play, tomen como referencia los diseños de Halo 4: Forward Unto Dawn.
Aunque esto no es raro dentro de los diseñadores, para inspirarse y crear algo propio. Si se me hizo curioso tomar referencia de su rival.
@LoganHoyne @mikeswriting@DiscussingFilm I dont know about Wes Ball in the director's chair, but the same people that wrote Rise and part of Dawn (Rick Jaffa and Amanda Sylver) are in the project. So im excited too.