Solo Game Developer at Chofras Games
11 years experience Working/Educating in Level Design
| The Gunk | Avatar: Frontiers of Pandora | PLANET ALPHA | HITMAN |
My design process (Part 1)
Its all about the process! I always create flowcharts based on a hero reference. To many references tend to confuse and make me stray away from the design intent.
#leveldesign | #gamedev
Started exploring some new stuff! going work on this thing for a bit and see where it lands. today i made lil cute house and scripted an orbital camera.
#indiedev
Hmm what is this? maybe every single step you do in each level in laura craft go main campaign. and why the hell are you doing this Tim? to be continued...
#gamedev
Im deepdiving in rational game design from a level design perspective. I have made some games in different production sizes and we would absolutely benefit going with a more rational aproach.
#gamedev
@lundstroem True that could be way indeed! but thats why rational level design gets so interesting. where you take the aproach on defining each interactions dificulty and build the levels out from that knowledge. if u want to go deeper heres a great talk.
https://t.co/cVgvkSySNy
I have lately got very interested in rational design and i feel that we are not talking enough about this when it comes to level design and overarching dificulty.
Any fellow game dev going with this aproach or are u just playtesting alot and adjust?
#gamedev
@lundstroem Sweet! i might be wrong in the end but i want to try a more analytic aproach when creating my game this time. My hopes are that it will shorten the period of playtesting.
@AnderssonKev Nice! im taking a very analytic aproach this time creating my lil game. my hopes are that it will shorten the playtesting part of the development. but who the hell knows i might be wrong in the end xD
Hi there folks its been a while since i posted something about my game. Right now im working alot with documentation and analysis of other puzzle games and i wonder if this something you also be interested in?
The game is still ongoing! ^^
#indiedev
February recap. Gif is not perfect but who cares!
- Combine into bigger character ☑️
- Toggling between the smaller & bigger character ☑️
- Outward surface movment ☑️
- Inward corner and surface movment ☑️
- Seperate and combine on all surfaces ☑️
#screenshotsaturday
If you are SPECIFICALLY looking for the CURRENTLY second best Adventure, 3D platformer, Collectathon demo during the next fest then I got you covered!
(inspired by @zocklabs who's currently killing it on the charts)
#NextFest | #SteamNextFest
Worked on spawning and despawning the characters so now they can stick or seperate on all surfaces.
still alot of edge cases to work on but one less down the line! pew pew!🎯
#indiedev
How hard can it be creating character that can stick and seperate into diferent characters and climb all surfaces.
Next time hold me down!This have taken way more time than expected.