My first WorldgenV2 biome, bubbles!
I had a vision of a bubbling world filled with magic that would light up at night, and I think I can finally say I brought it to life!
After experimenting with different techniques and nodes to shape this biome and layering in details whenever a new idea popped up, It really feels like anything you can imagine is possible. Very excited to create more and watch the node editor evolve in the future!
#Hytale #HytaleModding
@slikey@4ate4@Hytale Maybe by default these would keep flowing infinitely until they detect an interation (like placing or removing a block in the water) which would then start flooding or emptying itself
@slikey@Simon_Hypixel@Hytale Waves in the oceans that get bigger in storms, waterfalls and flowing rivers would all be awesome. Adding more utility like being able to steam water for machinery or cooking would be cool too. I definitely like the idea of finite and renewable water as well
@Reijvii These would look incredible in the base game :O I wonder if the current crystals are just old assets, any chance they’ll get updated? @Simon_Hypixel
@Arrinity@codez333 Pretty sure it was a newly added tick box parameter to the material provider node that allows you to flip it to an axis before placing. Was not possible a few updates ago
The fact that you hire directly from the community is so respectable and exciting. I fully agree with this vision, and it’s honestly a bit sad that more studios don’t embrace it the way you have with Hytale. The talent and passion that will come from such an amazing community will definitely make Hytale one of the most beloved forever games out there. I can’t wait to see how Hytale grows over the next few years 💙
@Olegro_@Mcc_Cal_ Hey! Your floor pattern has an issue, the origin should be checking for air. The documentation explains it a little bit better with images. Origin is where the prop would spawn, and the floor is the block it checks under to spawn on. I think it should work after that!