Had this in my bio for a while, but I'm honoured to have had the opportunity to design levels for this cool new game.
Can't wait to show you what levels I've been cooking up for this game in the coming months!
- INCOMING MEMORANDUM FROM LUFA CORP. -
- ARE YOU PREPARED FOR A GAMING REVOLUCHIN? -
SUPER 3-D CRUNK BROS. will be released on July 16, 2020, on Steam and the iOS App Store.
when mm reveals their new photorealistic open world game that plays the same as all of sony's other open world games, and all the capital-g Gamers start going "YOO IT'S PEAK, ABSOLUTE CINEMA", i'll be lamenting the enshittification of a studio i used to love.
if this is the start of media molecule becoming more like sony's other first-party studios, then i genuinely hope the studio gets shut down.
i'd rather mm be dead than a zombie.
[Exclusive Report]: LittleBigPlanet, Dreams developer Media Molecule's is working on a new IP with open-world content.
Our findings: https://t.co/2k5pSsvYN3
Coining the term "sabafication" to refer to a game series losing its unique charm and identity, or otherwise alienating established fans in a misguided attempt to pander to mainstream audiences.
LittleBigPlanet fans know what I'm talking about.
@NAbuobeid5793 For the record, I don't actually hate SABA; it's perfectly fine, if a bit boring.
My grievances are mostly about the direction it tried to push the LBP series into, not so much the game itself.
@YouTube@TeamYouTube@YouTubeCreators Could you do SOMETHING about these false copyright claims on our videos. The targeted videos are random and do NOT violate copyright. THANKS YOUTUBE. THANK YOU
I can see why they scrapped it. Bugs aside, it seems really difficult to build fun levels around, at least in this form; there's a lot of things about its design that I'd have done differently.
But I can't lie, I would've loved messing around with this hazard back in the day.
It's still kinda wild to me that we actually have an LBP build with a working Ice Hazard.
This mythical thing that only existed in blurry pre-release videos. Something people have recreated countless times with varying degrees of accuracy.
And now we have it, for real.
16 Years
10 games and spinoffs
After all this time, ice is real
Who will we meet next
What more will we encounter on the way
Whatever happens, bring a coat, it gets chilly out here
ICE IS REAL
https://t.co/laNi8yYEbS
https://t.co/tA2hNgxGUY
@_KeanuReaves When the incredible diversity of first-party games we got on PS1/2/3 has been thrown out in favour of nothing but cinematic action games and bland, lifeless open worlds (all of which take over $200m and a decade to produce), I have a hard time calling that an even trade.
I wouldn't take as much issue with Sony's studios throwing out their established franchises every generation if their newer games were actually good and not soulless, derivative, overproduced, creatively bankrupt junk.
Ghost of Yōtei co-director, Nate Fox, says that only 10% of Sucker Punch Productions would be really excited to develop a new Sly Cooper game.
"It’s been a long time since Sly Cooper’s come out"
Source: @MinnMaxShow
I adore the original backstory they came up with for LittleBigPlanet back in 2007. It perfectly captures the appeal of this innovative, quirky new IP.
You can see elements of this in the final game's intro FMV, but something about this write-up really does it for me.
@sigmuuuuuu I've gotten so used to blocking crƴpṭo ads on sight that I mistakenly blocked you, only realizing my mistake after the "you blocked [user]" popup appeared.
I hate what Twitter (and the internet at large) has devolved into.