I am incredibly excited to finally announce that my new EP, K’anchay, is officially dropping on the Summer Solstice, June 21st.
I’ve poured a massive amount of energy into crafting this soundscape, and it is finally ready to share with the world. You all saw the teaser, but now it’s time to lock in your spot for the full experience.
Tap the link below to pre-save K’anchay on Spotify right now so you're ready when the light breaks. Thank you all for the incredible support, and I hope you all enjoy this journey. #Kanchay #NewMusic #PreSave #MusicProducer #AmbientMusic
https://t.co/eFKxBXosI8
Several #HaloInfinite playlist changes were implemented via a backend update today:
• Featured playlist: Delta Arena: Legacy rotated out of matchmaking.
• The following maps and modes were added to Ranked Arena: CTF on Argyle and Catalyst, King of the Hill and Strongholds on Streets
More info & full map and mode combos for all playlists: https://t.co/0lTBDKZ2DJ
#G1CLIMAX36 LINEUP REVEALED
A BLOCK
Konosuke Takeshita
Hirooki Goto
Boltin Oleg
Yota Tsuji
Jake Lee
SANADA
Ren Narita
+ 1 IWGP Tag Team Champion
And 2 Play-in winners
https://t.co/e89uczuZMB
#njpw
the world cup supposed to examplify unity. instead, cuz of the orange man, people from Senegal, Iran and others are getting treated like criminals on US grounds when checking in or out of airports. as if though they the players, fans, etc are responsible for what a pocket of their people have done, which by the way speaks not for the rest of those nations. so all that said, i wanna say thank you to Mexico for stepping up to inequality. for giving that reff from Senegal a chance to reff a few games. for treating people just as they are, individuals like you and i. and yet, all this said, there are still those who don't see the devide, the ignorance, the racism that the orange man has provoked. at times i do wish that his people were told to get out, told they don't belong, were told you can't eat, walk, be, work here. but that said, thats not the way either. yes its sad whats taken place here, and how America has been exposed. cuz truth be told, even those who are ignorant, those named Trump, even they don't speak for how beautiful this country is and can be. and truth be told, there are even Trump supporters who are kind, well mannered, and not just think out of their asses, and foolish american pride. not all Trump supports are ignorant, evil, racist, and at the end of the day, we are people. as a reggae artist once sang, we are different colors, one people. Blessings to all, and #OneLove
@insomniac reveals the full list of #accessibility features for #wolverine. I am extremely impressed. Check out the full list here
https://t.co/LOTcWnVreO
Fuck. I always hated watching him growing up cause of how good he was. I’m a Jeff Gordon fan. First a member of Hendrick motorsports then Gibbs racing when I followed the sport he was one of the best drivers. This fucking sucks.
@TonyKhan this is who you should have as your main play-by-play man the best announcer in combat sports. Top two in my book, pretty much tide are Mauro, and @VelvetVoiceWS fantastic. Two people who know how to elevate what they’re watching. #MVPMMA#AEW
Backed by a top 10 coin maker. Use code(PDEX) to get 10% off.
Time for the average coin maker to step there stack up.
Plus, the catchy theme song was made by yours truly.🫡
While Forza Horizon 6 is leaning hard into its "most accessible ever" marketing for the May 19 release, there is a frustrating disconnect between the hype and the actual experience of someone playing without sight. Japan looks stunning, but for a blind player, the game is still largely unplayable unless you’re willing to let the AI do all the work. It feels less like driving and more like being a passenger in a high-tech taxi.
Here is a breakdown of why these features feel like "handheld" crutches rather than tools for independence.
Innovation vs. Industry Standard
The new Customizable High Contrast Mode is great for players with low vision, but let’s be honest: in 2026, high contrast shouldn’t be a headline feature for a AAA title. It’s a baseline expectation.
The Car Proximity Radar also misses the mark. Early reports suggest the audio implementation is flat, lacking the directional panning needed to actually be useful. To work, this needs stereo panning and variable pitches: high-pitched beeps for cars in front, low-pitched for those behind. Without that spatial data, a radar just tells you you're about to hit something, but it doesn't help you avoid it.
Then there’s Auto Drive. You pick a spot, and the car takes you there. For some, this is a bridge to the experience, but for a blind player who wants to actually play, it sidesteps the core mechanics entirely. It isn’t "playing" the game; it’s being chauffeured.
The Tech is There—The Logic Isn't
The common defense is that the Blind Driving Assists (BDA) from Forza Motorsport are too complex to port into an open world. But that doesn’t hold water. The ForzaTech engine already knows where the car is in relation to the road; the failure is simply a refusal to translate that data into audio.
The solution is actually quite logical:
Stereo Panning for Road Centering: If the audio pans left when you drift toward the shoulder, you instinctively steer right to "center" the sound. This would allow a blind player to feel the curves of the road and navigate turns independently.
Intersection Cues: We need simple audio tones to signal when we enter and exit a junction. Different tones for different types of intersections would give us the context needed to navigate Tokyo’s streets without total guesswork.
The Consultant Gap
This lack of progress feels like a failure of advocacy. It’s baffling that specialized accessibility consultants aren't pushing for these common-sense solutions. It shouldn't take years to realize that spatial audio is the key to open-world navigation.
I truly hope Playground Games doesn't just "launch and leave." We need these features to evolve post-launch so that we aren't permanently stuck in the passenger seat. I’m not holding my breath, but I—and many others in the community—just want the same chance as everyone else to actually get behind the wheel.
While Forza Horizon 6 is leaning hard into its "most accessible ever" marketing for the May 19 release, there is a frustrating disconnect between the hype and the actual experience of someone playing without sight. Japan looks stunning, but for a blind player, the game is still largely unplayable unless you’re willing to let the AI do all the work. It feels less like driving and more like being a passenger in a high-tech taxi.
Here is a breakdown of why these features feel like "handheld" crutches rather than tools for independence.
Innovation vs. Industry Standard
The new Customizable High Contrast Mode is great for players with low vision, but let’s be honest: in 2026, high contrast shouldn’t be a headline feature for a AAA title. It’s a baseline expectation.
The Car Proximity Radar also misses the mark. Early reports suggest the audio implementation is flat, lacking the directional panning needed to actually be useful. To work, this needs stereo panning and variable pitches: high-pitched beeps for cars in front, low-pitched for those behind. Without that spatial data, a radar just tells you you're about to hit something, but it doesn't help you avoid it.
Then there’s Auto Drive. You pick a spot, and the car takes you there. For some, this is a bridge to the experience, but for a blind player who wants to actually play, it sidesteps the core mechanics entirely. It isn’t "playing" the game; it’s being chauffeured.
The Tech is There—The Logic Isn't
The common defense is that the Blind Driving Assists (BDA) from Forza Motorsport are too complex to port into an open world. But that doesn’t hold water. The ForzaTech engine already knows where the car is in relation to the road; the failure is simply a refusal to translate that data into audio.
The solution is actually quite logical:
Stereo Panning for Road Centering: If the audio pans left when you drift toward the shoulder, you instinctively steer right to "center" the sound. This would allow a blind player to feel the curves of the road and navigate turns independently.
Intersection Cues: We need simple audio tones to signal when we enter and exit a junction. Different tones for different types of intersections would give us the context needed to navigate Tokyo’s streets without total guesswork.
The Consultant Gap
This lack of progress feels like a failure of advocacy. It’s baffling that specialized accessibility consultants aren't pushing for these common-sense solutions. It shouldn't take years to realize that spatial audio is the key to open-world navigation.
I truly hope Playground Games doesn't just "launch and leave." We need these features to evolve post-launch so that we aren't permanently stuck in the passenger seat. I’m not holding my breath, but I—and many others in the community—just want the same chance as everyone else to actually get behind the wheel.