CLIPE is a Horizon 2020 Marie Sklodowska-Curie Innovative Training Network, which consists of 9 universities/research centers and 5 industrial partners.
For those watching #WorldCup2022 , @nytimes builds up a very fancy and immersive 3D scene to cover the games, showing how 3D humans can be inferred from a single image, placed in a scene, and rendered from new camera views, with the help of ICON (https://t.co/tHEb8zUbQj).
Neural avatars come to the World Cup. @nytimes uses our ICON method to create 3D football players from video. Congratulations @yuliangxiu, Jinlong Yang, and @dimtzionas Check out ICON at https://t.co/I0Ji9qKHwq
via @NYTimes more nice 3d visualizations of the World Cup using ICON to reconstruct the players. Sadly, this time they captured the goal that lost Canada the game. https://t.co/RLKOrleQFz
Very nice use of ICON, showing how 3D humans can be inferred from a single image, placed in a scene, and rendered from new camera views. Exciting to see @nytimes is pushing the technology.
The most fun use of #ICON by the @nytimes so far is to reconstruct the all-important German goal against Spain last night in the #WorldCup2022. https://t.co/TouyILoNHy
We would like to invite you to participate in a survey by completing an online form that aims to get realistic textual descriptions of images and videos.
👉The survey is expected to take 15 minutes of your time, and you can access it by clicking here: https://t.co/c3CCKLpXsC
❗We are very excited to announce that our article dedicated to the CLIPE project has been just published in the Winter issue of EU Research.
🌐Read the article, here: https://t.co/ezK8RMNzIS
#CLIPE#EUResearch
🎉We are happy to announce the release of another publication titled ‘Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments’ by Steed, A., et al. (2022).
👉The full paper can be retrieved via: https://t.co/jdjJ5b1HAn
#CLIPE
New publication released ‘Integrating Rocketbox Avatars with the Ubiq Social VR platform’ by @lisa_izzouzi and @anthony_steed.
The full paper can be retrieved from: https://t.co/zDSgxsc83J
#CLIPE
Recorded presentations and talks on the latest developments and current trends in virtual humans are now available on our YouTube channel!
👉To access the Youtube Channel, visit: https://t.co/YfwrF6HW9K
#CLIPE#VirtualHumans
The CLIPE 3rd training workshop, on current trends on virtual humans, VR and AR, has been successfully completed. The workshop took place in Barcelona, Spain, between the 27th and 30th of September 2022, organized by Prof. Nuria Pelechano.
We are happy to announce that the publication by our CLIPE student, @roboonaut, entitled "Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments", was presented at #SCA2022 and won the Best Paper Honorable Mention award.
In this work, the authors propose an animation framework to generate reactive, real-time character interactions, by adapting biomechanical features such as the muscular stiffness, while they do follow the high-level designer intent and the original motion.
Another one publication from our CLIPE student, Nefeli Andreou, with co-authors Andreas Aristidou and Yiorgos Chrysanthou, titled: Pose Representations for Deep Skeletal Animation.
👉For the full article, click here: https://t.co/qxKSbsGSgC
🔊Training Workshop 3: Current trends in virtual humans
The CLIPE consortium organizes a training workshop on current trends in virtual humans targeting the CLIPE PhD students and other researchers.
👉To register to the workshop, click here: https://t.co/Gzc5pkuMCo
Middle school students who participated in the Young Innovators Camp (11-15 & 25-29 July 2022) at the CYENS Centre of Excellence, had to opportunity to also learn about the CLIPE project, its objectives and actions.