@thomasmahler Not only that, but the negative reviews are unjustified and extremely unwarranted. This game is amazing, it’s a masterpiece in the making and those who are intentionally voting down just to hurt the game’s potential are repulsive. Rome wasn’t built in a day but this is very close
@thomasmahler Have been incredibly excited to play more Wicked since completing the initial crucible challenge (lost many-a-nights sleep in the process) to be one of the few to complete it initially! Taking a break from my graphic novel for this amazing peace of artistry brought to life! Bravo
Yesterday was a big, big day for everyone here at @moongamestudios! 👍❤️
After months of work, we're all super proud to present our new NO REST FOR THE WICKED update - THE BREACH - in our second #WickedInside! 👍
Went crazy on this one for my lil brother, gonna have different variations of this lil dude eventually, animations, poses, facial expressions, the whole thang
#NewProfilePic 🙂
Shoutout to my brother! Really took his time out and got this together for me. I’m glad to finally have a set profile picture and I think he went crazy on this! What do you guys think? I LOVE IT! I appreciate you always bro!!💪🏼🔥 @CodeXerra
#NewProfilePic 🙂
Shoutout to my brother! Really took his time out and got this together for me. I’m glad to finally have a set profile picture and I think he went crazy on this! What do you guys think? I LOVE IT! I appreciate you always bro!!💪🏼🔥 @CodeXerra
I hope everyone had some kick ass streams today & won the day! I got some new emotes and did some adjusting to my channel and working on clips! I’ll be back at it again tomorrow! Much luv! 🫶🏼
https://t.co/VQI5PckE8D
3 Brothers Reliving Our Childhood Nostalgia🥹
Come by and vibe with us while we catch these dubs‼️ Huge shoutout to @CodeXerra on the visuals he needs a chef hat he’s been COOKING!!👨🏼🍳🔥
@Juliann_Riveraa@Immcheese_
https://t.co/VQI5Pck6j5
We’re live back with the OG’s, come by and tune in and catch these dubs with us!! I hope you all are having a blessed Sunday!! Shoutout to @CodeXerra for the visuals 💫
https://t.co/VQI5Pck6j5 💚
@CommanderHeft@Bad_AI_@Helldiversmedia Would love to play with you, however I do like to do duo runs where we split and complete missions 2-2 not solo though.
@Roger_Highlife@Bad_AI_@Helldiversmedia That doesn’t work for 2 reasons.. 1. Usually that ruins the entire mission and everyone leaves anyway so you wasted however long before hand
2. If they’re leader you get kicked afterwards so you can’t fight back and still wasted your time. Go play COD.
We cooked extra hard for this One Month anniversary patch! Super proud of our team and what we’ve been able to accomplish since launch in this short amount of time.
Gojo’s character is magnetic, his charismatic qualities commingle so perfectly with his unprecedented power. Although his overall result was untimely, and seemed unrealistic for what we got. How his acceptance at the airport set in was poetic in a way.. Gege is a mad genius
I’m genuinely so excited for this game, any content to fill the void is enough for me you and your team are the best team of game devs I’ve seen at work to date, the passion is unreal! #Wicked for the win 🏆
Alright folks, let's discuss content updates and how we're going about this stuff! 👍
We initially had the entire first month after launch pegged as a 'fixes and patches' period since it was foreseeable that we'd need to fix bugs and react to the community a lot right after launch. Reflecting on this month since launch, I think we've done quite well in that regard!
But we've also been busy since launch working in the background on a bunch of the stuff we had to cut just to make the Early Access Release.
So the most obvious step regarding content was to first deliver on the final vision for the content that didn't make it for release:
As you've probably already noticed, areas like Nameless Pass and the Black Trench were initially cut short a bit. So with our upcoming patches, you'll see content updates to all the areas you've already been playing through so that they reflect the original vision and so that these areas have even more meat on their bones 👍
We've been working on adding even more depth to these areas that actually goes way beyond the original plan - We've been working on new caverns, places that are hulled in darkness that lead to new challenges and things to farm, trap doors that can be opened that lead to entirely new sections, etc.
The goal with this stuff is not just to provide more space, but also to introduce new gameplay loops so that you'll always have places in Isola Sacra pegged as 'I'm gonna go to X to get a bunch of Y'.
At the same time, we've already announced during our Wicked Inside Showcase that one of the first major content updates we'll introduce is 'The Breach', which adds another two large, fully featured areas to Wicked: The Marin Woods and the Lowland Meadows. A ton of work has already been put into those areas (we even teased those already during our Wicked Inside 😄) and those will dramatically increase the scope of Wicked already. Those areas will also unlock all of our Tier 4 gear, so that you'll be able to craft entirely new builds!
At the same time, we also see a ton of value in our Crucible. What we shipped was really only a tease of what's to come. The ultimate goal for the Crucible is to turn that section into a rogue-lite that would basically get you the same kick you get in games like Hades, Dead Cells, etc. BUT since we already have a ton of our systems in place, I think we can do all kinds of things you don't usually see in other rogue-lites. We can feature intricate levels that bring a ton of verticality into play, feature deeper combat mechanics, allow you to play those sections with your friends in Multiplayer, introduce new Crucible Statues that offer entirely new ways of playing Wicked, etc.
You'd want to play the Crucible with the character you've been playing so far being the base, but with every section you clear, our plan is that you can pick from a boon and through completing the various sections you're basically creating a class on top of your current class that would - hopefully - allow you to defeat the boss and get all the rewards in the end! 👍😄
Basically, our goal with the Crucible is that you get the satisfaction you normally get from playing an ARPG for 30-40 hours within a shorter period of time so that ultimately you have your normal RPG experience in Wicked where you build out your character and the world over a longer period of time while also featuring a section that allows for super exciting, insanely fun 15-20 minute runs that still give you that full RPG kick, but in a more condensed form.
I think all that stuff is insanely exciting and should give players countless of hours of fun on top! ❤️
And with all that, we also have to always keep an eye towards our end-goal of shipping our 1.0 release. We've been analyzing exactly what we'll still need to change on a more systemic level in order to reach that.
So far we've only found one big 'heart surgery' change design-wise that we think is necessary, but the ultimate goal with 1.0 is to get as close to my final vision for Wicked as possible and hopefully at that point we'll have crafted one of most exciting ARPGs in recent years that will feel like a game that our small team shouldn't have been able to make.
And to leave you with one more sneak peek behind the scenes, let's quickly bring up our 'Plague System':
Right now this system is set to 'static', meaning, new states unlock statically as a player progresses through the realm. The end-goal here though is to flip the switch so that our Plague System is dynamic so that Isola Sacra will always be alive, new states get enabled dynamically with enemy levels increasing so that the world evolves just as your character evolves, introducing all new challenges and rewards throughout all of Isola Sacra.
Right now there's a clear 'end-state' that can be reached, but ultimately there should never be a point where you can't find any new challenge anymore.
Every day you dive into Sacra, you should never quite know what to expect.
There's a lot of work still ahead of us, but I hope this mammoth breakdown gives some clarity as to where we're heading! 👍❤️
From this week on, I will no longer be streaming everyday! I’m writing and illustrating my graphic novel and put it on hold far too long..
NEW LIVE SCHEDULE:
Tue: 8:30pm-12:30pm est
Thurs: 8:30pm-12:30pm est
Fri: 8:30pm- 12:30pm est
Sat: 3:00pm-8:30pm est
Every other Sunday est